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 1.02 Patch Notes

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Mookie
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PostSubject: 1.02 Patch Notes   Wed Oct 08, 2008 6:55 pm

Yes, I still post here, you guys will never be rid of me. Twisted Evil

Lots of good stuff in this patch!
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=362
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PostSubject: Re: 1.02 Patch Notes   Wed Oct 08, 2008 8:55 pm

Some good stuff in there.
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PostSubject: Re: 1.02 Patch Notes   Wed Oct 08, 2008 11:16 pm

Quote :
Fixed a bug that prevented players from creating an alliance with more than two guilds. Now that this issue is resolved, alliances can grow to great numbers to crush their enemies!

Twisted Evil

Quote :
We have fixed an issue that was causing claimed keeps to forget that they had been claimed after a server restart.

Will this fix our standards?

Quote :
In order to deter players from spam-mailing, WAR continues to enforce a 5-second delay between sending mail messages. However, we have reduced this delay to 1 second for mails being sent to alts or guildmates.

Yay, I can spam Ravey with more crap..er, I mean useful apoth items. Very Happy

Quote :
Players' use of siege weapons will be no longer be interrupted when those players take damage.

I hated this so much...

Quote :
We have fixed an issue that was preventing players from opening the main door of a captured keep which belonged to their realm.

About damn time!

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PostSubject: Re: 1.02 Patch Notes   Thu Oct 09, 2008 6:59 pm

Someone delete or lock the other topic, we only need one.

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PostSubject: Re: 1.02 Patch Notes   Thu Oct 09, 2008 7:52 pm

Icelus wrote:
Someone delete or lock the other topic, we only need one.
I'm pretty sure you have permission to do that too, but I did it anyways. Wink
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PostSubject: Re: 1.02 Patch Notes   Thu Oct 09, 2008 8:03 pm

Mookie wrote:
Icelus wrote:
Someone delete or lock the other topic, we only need one.
I'm pretty sure you have permission to do that too, but I did it anyways. Wink
He do. Wink

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PostSubject: Re: 1.02 Patch Notes   Fri Oct 10, 2008 12:10 am

Well you see, no one told me this so I didn't know. Razz

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Mookie
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PostSubject: Re: 1.02 Patch Notes   Fri Oct 10, 2008 12:30 am

Icelus wrote:
Well you see, no one told me this so I didn't know. Razz
It comes along with officer status.
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PostSubject: Re: 1.02 Patch Notes   Fri Oct 10, 2008 10:46 am

Actually the other thread is nice to have since some of us at work can not get to the Warhammer forums. I for one am glad the other thread exist.
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PostSubject: Re: 1.02 Patch Notes   Fri Oct 10, 2008 10:48 am

Ok then, here you go:

Highlights

* The war against the gold spammers continues. We’ve added new code that will hinder the spammers as they seek to carry out their nefarious deeds! This is only the next step, not the final one, in our continued battle against them.

* We have added a 'Join All' button to the scenario window which now allows players to join all scenario queues in their current tier at once.

* In order to promote realm and population balance, some realms on some servers will now award their players with a +20% bonus to renown and experience. This is not a permanent bonus, but rather a temporary incentive to promote balance. Realms currently offering this bonus are marked on the server list with a colored icon; blue for Order and Red for Destruction - Check the Herald for the latest list! Update: This is now live in game. Information can be found at the server select screen and on the Herald.

* In response to player feedback, we have made several improvements to the behavior and responsiveness of the siege weapon interface. In addition we have fixed some issues with the control and release processes of siege weapons.

* In an ongoing effort to deter players from going AFK while in scenario starting areas, we have made the following changes:

o First, players who join a scenario and remain in their realm's spawn area for two minutes will be automatically removed from that scenario.

o Second, upon entering the spawn area of a scenario, players will receive a debuff that prevents them from earning renown and experience. This debuff will be removed when the player leaves the spawn area.

* The level range at which players are able to receive the “Bolster” buff while in RvR has been expanded. This buff will now be available starting three levels lower than it had been previously. Please note this change only applies to Scenarios on Open-RvR Ruleset Servers.

o In tier 2, the buff will apply from rank 8 to rank 17, and will raise players to Battle Rank 18.

o In tier 3, the buff will apply from rank 18 to rank 27, and will raise players to Battle Rank 28.

o In tier 4, the buff will apply from rank 28 to rank 35, and will raise players to Battle Rank 36.

* In response to player feedback, we’ve added RvR and NPC chat tabs for new players. These tabs filter scenario chat and NPC chat respectively. In order to minimize frustration to users who have already customized their chat window, we will not be overwriting any current settings, so this change will affect only new players. Players who wish to add these tabs may do so through the normal chat configuration options.

* While in scenarios, players will no longer be able to select "Need" in their loot windows unless their career or race can use the item being offered. Please note: players of a lower level than required by the item are still able to roll. Outside of scenarios, this feature is an optional setting that may be turned on manually by group leaders .

* We have fixed an issue that was causing claimed keeps to forget that they had been claimed after a server restart.

* Improvements have been made to how pets follow and they should now return to their owners more quickly.

* We continue to work on the issues with the pet window. We have identified and corrected another bug which was causing this window to disappear.
Improvements have been made regarding an issue that was causing pets to teleport back to their owners after combat.

* Fixed a bug that prevented players from creating an alliance with more than two guilds. Now that this issue is resolved, alliances can grow to great numbers to crush their enemies!

* The patch note regarding the chat window position changing was erroneously posted. As a result, the following note has been removed: Fixed an issue that was causing the chat window to reset to its default position at logout.

* Due to reports that text logging in RvR may have been affecting performance in some cases, we have set combat and chat logging to be turned off by default. Players who wish to turn their logging on once more can do so by changing their game settings. Please note that there is a certain risk to changing your game settings, and so this process is only recommended for advanced users.
o In the game directory, in the user folder, locate the file named UserSettings.xml
o Edit that file with Notepad or Wordpad (double clicking on it will usually result in Internet Explorer showing the file and it will not be editable)
o Find the line that says,
o Change “false” to “true”
o Save the file to the proper directory

General Changes and Bug Fixes

* Ongoing improvements have been made to client and server stability.

* In order to deter players from spam-mailing, WAR continues to enforce a 5-second delay between sending mail messages. However, we have reduced this delay to 1 second for mails being sent to alts or guildmates.

* We have fixed an issue that was causing monsters to lose their aggression toward players in some rare cases.

* We have identified a small percentage of monsters in the game that were slightly less challenging than originally designed. We have adjusted the abilities of these monsters to bring them in line with their intended level of difficulty.

* Fixed an issue that was allowing players to change their tactics configuration during combat.

* Guild Recall Scrolls have been fixed so they can be purchased and used correctly by guild members of a Guild Rank 17 Guild. This fixes an issue where the scrolls were potentially being purchased ahead of time and could not be used until Guild Rank 17.

* Addressed an issue which was causing the servers to crash.

* Fixed an issue in which graphics settings sometimes did not save properly.

* One of the things we’ve been hearing from players is that our Talisman making system was a bit more time-consuming than we wanted it to be. So, in an effort to make Talisman making more accessible to lower/mid-range crafters, our Items team changed Gold Essence (originally a product of Apothecary) to Gold Dust and added Gold Dust to crafting merchants to eliminate the need for a third crafter to level their skills. Unfortunately, this change was released slightly ahead of schedule and Gold Dust had no sell price. Rather than change everybody’s character, we decided to leave the change live. However, in order to avoid an impact on our economy, we have made it so that Gold Dust, that had been purchased prior to server restart cannot be sold but it can still be used. This item can still be traded. So, since Gold Dust could previously be bought for no cost, well, you haven’t lost anything.

o Players who previously had Gold Essence will notice that it has been converted to Gold Dust, which can be used in all recipes that previously required Gold Essence.

o As a result of this change, Goldweed, which had previously been an ingredient used to create gold dust, has now been converted to a stabilizer for Apothecary. This is a boon to Cultivators, who could not previously create a stabilizer and it will help make tie Cultivation and Apothecary more tightly together.

o Players can now purchase shattered and ruined equipment from Hedge Wizard Merchant NPCs to help in improving their crafting skills.

*

Content

* The following note has been posted Erroneously. Additional testing is required before the Lost Vale can be opened. It remains closed at this time. We have made several fixes and improvements to the behavior of monsters and encounters in the Lost Vale dungeon. Access to this dungeon has been granted once more, and it should now provide an appropriately challenging experience for high-level players.

* Trolls will no longer knockdown players with their Overhand Slam ability.


Combat and Careers

Archmage

* We’ve corrected a bug that caused Balance Essence to not do as much damage as it should.

Squig Herder

* Da Smell Don't Bother Me has had its effect overhauled. It now provides a slight Heal Over Time effect to the Squig Herder while he is inside the Squig Armor.

* Git ‘Em will now upgrade correctly.

* The following abilities should now be useable in Squig Armor:

o Don't Eat Me
o Farty Squig
o Squig Frenzy
o Tastes Like Chicken
o All Pet summons spells



Witch Hunter
Trial By Pain can now be used while moving, and will not be able to be setback.

Capital Cities

* Tome tactic trainers in the libraries of capital cities will once again offer training.

Items

* Warlord Set Trinkets were missing their career requirements. Career requirements have been added to these items.


User Interface

* In response to player feedback, we have made several improvements to the behavior and responsiveness of the siege weapon interface.

* The words in the chat tab labels will no longer disappear when players change the game's graphical resolution.

* The chat window will no longer slide upward when being resized.

* Fixed some issues with the creation of chat tabs. Newly-created chat tabs should no longer continue beyond the border of the chat window.

* Players who interact with guild vaults while their inventory is full will no longer see items in the guild vault disappear.

* We have fixed an issue that was causing the game not to remember the chat prefix (/tell, /g, /wb), forcing players to retype it each time. The game should now correctly remember the chat prefix.

* Chat font settings will now save properly.

* Fixed an issue which was causing healers to lose targeting on a player who they just resurrected.

* A number of game actions and NPC and monster communications were being sent to players through the wrong chat channel. We have made several fixes relating to these issues.

Realm vs. Realm

* The pre-scenario countdown timer should now work properly once again.

* We have fixed an issue that was causing claimed keeps to forget that they had been claimed after a server restart.

* Players' use of siege weapons will be no longer be interrupted when those players take damage.

* We have fixed an issue that was preventing players from opening the main door of a captured keep which belonged to their realm.

* Players will no longer erroneously receive the "Bolster" buff when entering the Destruction war camp in the Chaos Wastes.
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PostSubject: Re: 1.02 Patch Notes   Fri Oct 10, 2008 10:49 am

Ask and ye shall receive! And fast I might add.
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