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 Really long post... 1.2 Patch Notes PTS 14 Parts

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PostSubject: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 12:38 pm

Ok, here goes. I'm copy and pasting the ENTIRE patch notes. Good luck reading them.....


Producer's Note
Well here it is; The Public Test Patch Notes for Game Update 1.2. Many hours of blood, sweat and tears went into these notes, and it shows. From the sheer size (over 55 pages!) to the numerous improvements being implemented, it's all been a labor of love (or was that WAAAGH!). In the notes below you'll see over 500 bug fixes, 10 plus pages of career balancing, numerous RvR improvements, UI improvements, continued building on our success with improving performance and server stability and a considerable review of our dungeon loot itemization. While these notes are still technically a "work in progress" they represent the majority of the changes that will be implemented with Game Update 1.2. Please keep in mind, these notes are for the public test server and can change periodically throughout the Public Testing Process.
As always, thank you to our Players for their continued support.
Jeff Hickman
Executive Producer
Warhammer Online: Age of Reckoning.

Highlights
* New Careers! Unleash the savage fury of the relentless Orc Choppa, or take up the doom-laden oath of the unstoppable Dwarf Slayer. These two new melee-focused careers relish the thrill of fighting on the front lines and laying waste to all foes that come within reach of their mighty blades.
* Bitter Rivals join the battle! Introducing the newest live event for Warhammer Online: Age of Reckoning. "Bitter Rivals" focuses on the ancient hatred that burns between the Dwarf and greenskin races. Millennia of conflict in the Worlds Edge Mountains have honed the enmity that exists between the Orcs and Goblins and the stout Dwarfs to a razor-sharp edge, and when these nemeses meet in battle, it is war without mercy.
* Fight for control of the warped Twisting Tower! The battle rages in this new Tier 4 Scenario found deep in the heart of the maddening Chaos Wastes. Here, the warping power of Chaos is at its peak, transforming the very fabric of reality in defiance of all reason. Warriors of Order and Destruction must grapple for control of this ancient citadel, for if the secrets of the Twisting Tower should fall into enemy hands, the tide of battle will surely turn. Like the Reikland Factory, the Twisting Tower will be available for all players for a limited time as a preview to accompany the Bitter Rivals event. Be sure to stake your claim to the Twisting Tower while you can!
* Answer the Call to Arms with new Realm vs. Realm gameplay enhancements! Introducing the new Open RvR Rallying Cry system that summons you to key battles for Tiers 1 and 2. The new Zone Control Domination System for Tiers 2 through 4 rewards a realm that truly conquers the battlefield. Also, many improvements to siege weapons ensure that the mighty engines of war are now more lethally effective than ever. See below for additional details.
* New treasures await! Across-the-board itemization improvements have been made to the Fortresses, world dungeons, and city dungeons of WAR, including better world drops, quest rewards, Influence rewards, and more!
* Crafting System Improvements! We've made many improvements to the game's crafting system, including pairing-off specific gathering skills with specific production skills in order to make crafters more self-sufficient. Also, the leveling curve of trade skills has been improved and fewer components are required to create items. Last, but certainly not least, is the addition of new craftable items!
* Easy Public Quests make their debut in Tiers 2, 3, and 4. Scaled for courageous bands of 1 to 3 adventurers, these Public Quests offer a rewarding PvE experience without a large commitment of forces. You'll find one Easy Public Quest in each Chapter, so gather a few friends, or venture out alone... if you dare!
* Multiple mail attachments! Now you can send several attached items with a single mail message.
* Two new secret lairs await! Finding the new hidden lairs is only half the battle. Figuring out how to open the door - and surviving the dangers inside - is another matter, entirely!
General Changes & Bug Fixes
General Changes & Bug Fixes
* In combat, your own health value could fluctuate up and down inaccurately. This will no longer occur.
* When instructed to attack a target on the other side of a closed door, pets will no longer run through the door.
* Sometimes when players died, they would appear to others to be sliding around on the ground after respawning. This issue has been fixed.
* /ignore will persist properly between logins.
* Players will no longer incorrectly see other players on their mounts after they have dismounted.
* Opening Movies will no longer always be at max volume.
* When using GTAoE abilities, sometimes the targeting reticle graphic would get stuck to the player instead of showing properly where the cursor has targeted. This has been resolved.
* When a player changes appearances (such as a Squig Herder getting into their Squig Armor) other players targeting that player will no longer lose their target.
* When using flight masters, the flight cinematic will now be less wobbly for Destruction characters.
* When a player uses a flight master and attempts to enter a part of the game world that is currently down or not running, the player will be returned to the flight master instead of getting stuck in the flight cinematic.
* The ground targeting interface has been tweaked. When you are attempting to place a ground target over an invalid surface, there is now a separate ground decal used to show you that you're targeting an invalid surface. There's also now a ground-target-specific icon which will grey and un-grey depending on where you are mousing over.
* When attempting to loot from a pile of corpses, the client will now prioritize corpses with loot on them over empty corpses, making it easier to loot.
* Under heavy server load situations, buffs and debuffs will no longer last longer than they should.
* Monsters will now be less prone to going into an evade state and returning to their spawn point when trying to reach targets.
* Pets will have a more accurate line of sight when trying to use abilities on their targets.
* When mousing over the Tier Label on the Pairing Map, there is now a tooltip that displays the level range for the Tier.
* Players will now be able to click on the round button on the flight map to fly to refugee camps, rather than just the text name on the right side of the map.
* Missing zones have been added to the flight map. Travel map layout issues have been resolved.
* Monsters which flee from combat due to being at low hit points will now immediately begin moving at a slower speed.

Part 2 will follow

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 12:51 pm

Combat and Careers
General
Bug Fixes:
* All Disorient effects cast by players will no longer stack. Only the most powerful Disorient will affect the target.
* Fixed a bug which was causing all area-of-effect abilities in the game to have a slightly smaller area of coverage than intended.
Balance Changes:
* Abilities which proc or trigger damage will now correctly be based on their respective resistance types, and will be mitigated appropriately. Specific abilities for each career affected by this change are noted below.
* Items which proc or trigger damage will now correctly be based on their respective resistance types, and will be mitigated appropriately.
* Immovable: Duration increased to 20 seconds.
* We have adjusted the way that the Disorient debuff will effect characters. Instead of increasing all ability cast times by a flat value, it will now increase cast times by a % of the total cast time of the spell. As a result, melee abilities and instant cast spells will no longer be affected by Disorient since their cast time is effectively 0 seconds. Specific abilities for each career affected by this change are noted below.
* All absorb shield buffs have increased in effectiveness, and will now absorb roughly 50% more damage in most cases. Specific abilities for each career affected by this change are noted below.
Renown Abilities:
* Pick Lock: Fixed a bug that prevented this ability from functioning.
* Bypass Defenses: Fixed a bug that prevented this ability from functioning correctly.
* For Glory!: The tooltip for this Tactic has been updated to better reflect when players will receive the bonus.
* King of the Hill: The tooltip for this Tactic has been updated to better reflect when players will receive the bonus.
* Mission Focused: The tooltip for this Tactic has been updated to better reflect when players will receive the bonus.
* Town Raider: The tooltip for this Tactic has been updated to better reflect when players will receive the bonus.
* Unbending Will I-III: This ability will now provide the correct amount of Spirit resistance.
* Modify War Engine: This effect will no longer stack when multiple players cast it on a single engine.
* Hamper War engine: This ability will now properly be listed as a debuff.
Guild Tactics:
* Thornshield: The damage done by all three levels of this Tactic will now show up in the combat tab and in the on-screen text.
* Enhanced Knowledge II: Fixed a typo in this ability's name.
Monsters:
* Arial Assault: This ability will now do the correct damage.
* Tail Swipe: Fixed an issue that caused some abilities to stop working while this effect is on you.
Items:
* Boost IV-VI: These effects will now display that they also increases critical damage.
Healer Archetypes
Balance Changes:
* Alter Fate: This ability is now affected by the Anti-Resurrection effect present at some encounters.
* Shield Wall: The block bonus from this ability will no longer stack with other block buff bonuses.
Balance changes:
* Divine Protection: This ability will now absorb more damage.
Tank Archetype
Bug Fixes:
* Unstoppable Juggernaut: Fixed a typo in this ability's tooltip.
Ranged DPS Archetype
Bug fixes:
* Concealment: This ability's tooltip will now show the correct duration of the effect.
* Hail of Doom: This ability will now correctly do damage for the entire time that it channels.
Racial
Bug Fixes:
* Bathing in Blood: The healing from this Tactic will no longer stack with itself.
Balance Changes:
* Warped Flesh (Chaos): This Tactic will now absorb more damage.
* Emperor's Ward (Empire): This Tactic will now absorb more damage.

Part 3 will follow

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 12:52 pm

Archmage
Bug Fixes:
* Balanced Mending: This ability will now correctly function as described.
* Gift of Life: This ability's build time has been reduced, and cooldown time increased.
* Hurried Restore: Fixed a tooltip display issue.
* Storm of Cronos: This ability will now correctly reduce the target's Spirit resistance.
* Wild Healing: This ability's effect will no longer trigger from damage-over-time critical ticks.
* Scatter the Winds: The debuff portion of this ability will no longer apply when the damage portion is blocked or disrupted.
Balance changes:
* Healing Energy: This ability will now heal slightly more initially, but slightly less over time. The over time portion will now last 5 seconds.
* Blessing of Isha: This ability will now cast faster and heal for a higher value.
* Balance Essence: This ability's damage has been increased.
* Searing Touch: This ability will receive greater damage contribution from stats.
* Shield of Saphery: This ability will now absorb more damage.
* Isha's Ward: This ability will now absorb more damage.
* Winds' Protection: This ability will now absorb more damage.
Bright Wizard
Bug Fixes:
* Playing with Fire: This ability will now hit for the correct amount of damage.
* Funnel Power: This ability will now continue after zoning.
* Flashfire: The cast-time reduction gained from this Tactic will now correctly apply only when a character starts to cast a new ability.
* Ignition: Fixed a bug which was preventing most ticks of Ignite from having a chance to trigger this effect.
* Flames of Rhuin: Corrected an issue with this ability's tooltip.
* Rain of Fire: Fixed a bug which was causing Combustion to begin dropping immediately after channeling this ability.
* Funnel Power: The damage inflicted to the Bright Wizard is now considered Corporeal Damage.
Balance changes:
* Meltdown: This ability will now deal increased damage.
* Flame Shield: This ability will now deal Elemental Damage.
* Flames of Rhuin: This ability will now deal Elemental Damage.
* Funnel Power: This ability will now deal Corporeal Damage.
* Explosive Force: This ability will now deal Corporeal Damage.
* Pyroclastic Surge: This ability will now disorient the target by 50% for 3 seconds if the target is hexed.
Black Guard
Bug fixes:
* Hatred: The mechanic icon will no longer display in the General Skills tab.
* Khaine's Warding: Fixed a typo in this ability's tooltip.
* Challenge: This ability no longer requires an enemy target.
* Filled with Fury: This ability is now only triggered by attacks that expend Hate.
* Crimson Death: This ability's debuff icon will now display the correct value.
* Feeding on Pain: This ability's tooltip will now display correct values.
* Thirst for Death: Fixed a typo in this ability's tooltip.
* Enraged Beating: This ability will now behave correctly when interrupted.
* None Shall Pass: This ability will now behave correctly when interrupted.
* Away Cretins!: This ability now knocks down monsters.
* Hold the Line: This ability now has the correct cooldown of 0 seconds.
* Monstrous Ruin: This Tactic will no longer allow Furious Howl to be activated without the required amount of Hatred.
* Endless Pursuit: Fixed a typo in this ability's tooltip.
Balance changes:
* None Shall Pass: This ability will now deal Physical Damage.
* Brutal Smash: This ability will now disorient the target by 50%.
* Shield of Rage: This ability will now absorb more damage.
Black Orc
Bug Fixes:
* Waaagh!: This ability's debuff icon tooltip now states correct reduction type, and no longer requires a target.
* T'ree Hit Combo: This ability will now behave correctly when interrupted.
* Can't Hit Me!: This ability will now behave correctly when interrupted.
* Da Biggest: This ability will now continue after zoning.
* Da Toughest: This ability will now continue after zoning.
* Da Big Un': This ability will now continue after zoning.
* Rock 'Ard: This ability no longer claims to lead to Gud Plan, or highlights while you have a Gud Plan.
* Challenge: This ability no longer requires an enemy target.
* Da Greenest: This ability's armor-buffing effect will now scale with level.
* Puddle O' Muck: This ability will now actually snare targets.
* Where You Going?: This ability's description has been updated to reflect that this is actually a PBAoE.
Balance Changes:
* Wot armor?: This ability has had its stacking % armor debuff replaced with a fixed-value armor debuff. Additionally, it will now apply its maximum debuff value in a single hit.
* Da Toughest: This ability will now grant less Wounds and health to the Black Orc when it triggers.
* Da Big Un': This ability will now deal more damage, and affect a larger area.
* Savin' Me Hide: This abilty will now deal more damage, and will also reduce the magical damage taken by you and your group.
* Shut Yer Face: This ability will now deal more damage and cost no AP to activate.
* Down Ya Go: This ability will now deal more damage, knock the target down for 3 seconds, and cost no AP to activate.
* T'ree Hit Combo: This ability will now deal more damage but will receive less damage contribution from stats.
* Not in da Face!: This ability will now deal more damage and also make you and your group briefly immune to disabling effects.
* WAAAAAAAGH!: This ability will now deal more damage.
* Can't Hit Me!: This ability will now deal Corporeal Damage.
* Big Brawlin': This ability will now disorient targets by 25%.
* Dat Was Great!: This Tactic has been changed to match the changes to Wot armor?. The Tactic will now increase the duration of Wot armor?, and reduce the victim's Toughness.
* Rock 'Ard: This ability will now absorb more damage.
* Can't Touch Us: This ability will now absorb more damage.
Chosen
Bug fixes:
* Relentless: This ability will now behave correctly when interrupted.
* Dreadful Fear: This ability will now continue after zoning.
* Corrupting Wrath: This ability will now continue after zoning.
* Discordant Instability: This ability will now continue after zoning.
* Guard: This ability will now continue after zoning.
* Discordant Fluctuation: This ability will now continue after zoning.
* Corrupting Retribution: This ability will now continue after zoning.
* Dreadful Agony: This ability will now continue after zoning.
* Dreadful Terror: This ability will now continue after zoning.
* Corrupting Horror: This ability will now continue after zoning.
* Discordant Turbulence: This ability will now continue after zoning.
* Challenge: This ability no longer requires an enemy target.
* Dire Shielding: This Tactic will no longer cause Bane Shield to stack when multiple Chosen in the same group use the ability.
* Tzeentch's Reflection: The beneficial portion of this ability will no longer be removed by any ability that removes Silence. The Silencing portion of this ability will continue to be removed as normal.
Balance Changes:
* Auras will no longer aggro monsters that are not already in combat. Auras can no longer be dodged, blocked, parried, or disrupted. Auras that deal damage now deal Spirit damage.
* Hate from auras which affect all group-mates will now be credited to the individual group members, instead of all to the Chosen themselves.[TR 76553] Blast Wave: This ability will now deal Spirit Damage. Additionally, this ability will no longer lower the target's resistances, but will instead lower the target's Wounds.
* Quake: This ability will now deal Spirit Damage.
* Discordant Fluctuation: This ability will now deal more damage. Additionally, the damage effect on Discordant Fluctuation will now only trigger a maximum of once per 2 seconds per character affected.
* Corrupting Retribution: This ability will now heal for slightly more.
* Dreadful Terror: This ability now removes slightly more Action Points from the victims.
* Tooth of Tzeentch: This ability's bonus damage will now deal Spirit Damage.
* Bane Shield: This ability will now deal Spirit Damage. Additionally, the damage effect on Bane Shield will now only trigger a maximum of once per 2 seconds per character affected.[TR 76553] Touch of Palsy: This ability will now deal Spirit Damage.[TR 76553] Corrupting Horror: This ability will now disorient targets by 25%.
* Impenetrable Armor: This ability will now absorb more armor.

Part 4 will follow

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 12:53 pm

Disciple of Khaine
Bug Fixes:
* Stand Coward!: This ability's build time has been reduced, and cooldown time increased.
* Patch Wounds: This ability will now correctly consume 25 Soul Essence as described.
* Restored Motivation: Fixed a bug which caused this ability's healing effect to occasionally be disrupted by allies.
* Warding Strike: This ability will now fire correctly when the Disciple has 30 Soul Essence.
* Covenant of Vitality: Fixed this ability's buff icon tooltip to display the correct effect. Additionally, this ability's buff will now persist after zoning.
* Covenant of Celerity: This ability's buff will now persist after zoning.
* Covenant of Tenacity: This ability's buff will now persist after zoning.
* Devour Essence: This ability will now heal for every target hit in the radius, instead of only once.
* Consume Essence: This ability will no longer heal invalid targets.
* Rend Soul: This ability will no longer heal invalid targets.
Balance Changes:
* Covenant of Vitality: This ability will now deal Spirit Damage.
* Covenant of Celerity: This ability will now deal Spirit Damage.
* Restore Essence: This ability will now heal slightly more initially, and slightly less over time. The over time portion will now last 5 seconds.
* Khaine's Embrace: This ability will now cast faster and heal for a higher value.
* Soul Shielding: This ability will now absorb more damage.
* Khaine's Bounty: This ability will now absorb more damage.
Engineer
Bug Fixes:
* Barbed Wire: This ability will now play its entire visual effect.
* Land Mine: Fixed a bug which caused this ability to trigger a disproportionately long immunity timer.
* Snipe: Fixed a bug which was incorrectly reducing the cost of this ability.
* Bugman's Best: Fixed a bug which was allowing this ability's healing effect to inadvertently affect NPCs.
* All Turrets: Turret-specific abilities will now display in the Mastery Training window as being part of the associated Mastery.
* Coordinated Fire: This Tactic's effect will now increase damage as described. Additionally, this Tactic's effect will now last for the full duration of Signal Flare.
* Self Destruct: This ability's tooltip will no longer claim it costs AP. Additionally, this ability is now considered a ranged attack (improved with Ballistic skill) that deals Corporeal damage.
* Concussive Mine: This ability will now properly disorient targets.
* Lighting Rod: Fixed a bug that caused this ability to receive more benefit from stats than intended.
* Hollow Points: Multiple Engineers may now all affect a target with Hollow Points.
* Electro Magnet: Targets pulled in by this ability will no longer clip directly into the Engineer.They will instead be offset by a varying amount to reduce collision issues.
Balance changes:
* Sticky Bomb: This ability will now deal Corporeal Damage. Additionally, this ability will now explode if the target is killed.
* Concussive Mine: This ability will now disorient the targets by 50%.
* Rune of Forging: This ability will now absorb more damage.
Ironbreaker
Bug Fixes:
* Grudge-Born Fury: This ability will now behave correctly when interrupted.
* Challenge: This ability no longer requires an enemy target.
* Heavy Blow: Fixed a typo in this ability's description.
* Powered Etchings: This ability's Snare and Knockback effects will now correctly obey removal/immunity.
Balance Changes:
* Stone Breaker: This ability's % armor debuff has now been replaced with a flat value armor debuff.
* Oathstone: This ability will now deal Physical Damage.
* Overprotective: This ability will now deal Physical Damage.
* Runic Shield: This ability will now absorb more damage.
* Gromril Plating: This ability will now absorb more damage.
Knight of the Blazing Sun
Bug Fixes:
* Myrmidia's Fury: This ability will now behave correctly when interrupted.
* Press The Attack!: This ability will now continue after zoning.
* Stand Strong!: This ability will now continue after zoning.
* Gather Your Resolve!: This ability will now continue after zoning.
* On Your Guard!: This ability will now continue after zoning. Additionally, this ability should no longer be procced by ranged autoattacks.
* Stay Focused!: This ability will now continue after zoning. Additionally, when Lingering, the aura will now correctly heal when triggered.
* All Out Assault!: This ability will now continue after zoning.
* To Glory!: This ability will now continue after zoning.
* To Victory!: This ability will now continue after zoning.
* Now's Our Chance!: This ability will now continue after zoning.
* Challenge: This ability no longer requires an enemy target.
* Sunder: Fixed a tooltip display issue.
* Staggering Impact: Fixed a tooltip display issue. Shield Rush: The block bonus from this ability will no longer stack with other block buff bonuses.
* Vigilance: This ability's buff window tooltip will now correctly state that you are receiving more damage, instead of less.
* Dirty Tricks: An Icon will now appear in the buff window when this Tactic fires.
Balance Changes:
* Commands will no longer aggro monsters that are not already in combat. Hate from Commands which affect all group-mates will now be credited to the individual group members, instead of all to the Knight themselves. The effects of Commands can no longer be dodged, blocked, parried or disrupted, and Commands that deal damage now deal Elemental damage. Shield of the Sun: This ability will now deal Elemental Damage.
* Myrmidia's Fury: This ability will now receive a greater damage contribution from stats.
* Stay Focused!: This ability will now heal for slightly more.
* To Glory!: This ability will now restore slightly more Action Points.
* Guardian of Light: This ability will now absorb more damage.
Magus
Bug fixes:
* Dissolving Mist: This ability's radius is now accurate on tooltip.
* Daemonic Armor: This ability's tooltip values will now display correctly.
* Indigo Fire of Change: Multiple Magi can now cast this spell upon a single target, but only a single Horror will be created.
* Tzeentch's Firestorm: This ability can now be defended against, and will trigger any appropriate effects.
* Blue Horror, Pink Horror, and Flamer of Tzeentch: Daemonic Minion-specific abilities will now display in the Mastery Training window as being part of the associated Mastery.
* Daemonic Resistance: This ability now has an increased casting range to match normal group effects. Additionally, fixed a bug which caused the hotkey to gray out when selecting group members.
* Daemonic Infestation: When exploding, this ability will now visually knock down players and play an explosion effect.
* Chaotic Rift: Targets pulled in by this ability will no longer clip directly into the Magus, will instead be offset by a varying amount to reduce collision issues.
Balance Changes:
* Seed of Chaos: This ability will now explode if the target is killed, or if the effect runs for its full duration. In addition, other targets hit by the explosion now have a chance to defend themselves.
* Perils of the Warp: This ability will now deal Elemental Damage.
* Seed of Chaos: This ability will now deal Spirit Damage.
* Aegis of Orange Fire: This ability will now deal Elemental Damage.

Part 5 will follow

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 12:54 pm

Marauder
Bug Fixes:
* Gift of Savagery: This ability's tooltip will now better match the stats gained from the ability.
* Gift of Monstrosity: This ability's tooltip will now better match the stats gained from the ability.
* Gift of Brutality: This ability's tooltip will now better match the stats gained from the ability.
* Demolition: The cooldown listed on this ability's tooltip now matches the actual cooldown of the ability.
* Mutating Release: This ability now correctly gives a 10-second immunity to all roots and snares.
* Deeply Impaled: This ability's effect will no longer stack with itself. Additionally, this Tactic will now give the correct bonus when Impale is used.
* Drink Deeply: This Tactic will once again heal when Tzeentch's Cordial ends.
* Growing Instability: This Tactic will once again grant a bonus to critical hit at the correct health brackets.
* Convulsive Slashing: This ability will now behave correctly when interrupted.
* Wrecking Ball: This ability will now behave correctly when interrupted.
* Gut Ripper: This ability will once again cause the next ability used to critical hit.
* Wave of Horror: This ability's tooltip will now state the correct amount of Hate reduction.
* Wave of Terror: This ability will now state how large of an area it will affect.
Balance Changes:
* Deadly Clutch: The amount of health healed by this Tactic has been increased.
* Insane Whispers: This Tactic will now cause a 50% Disorient for 5 seconds.
* Terrible Embrace: This ability's build time has been reduced to 1 second, and its cooldown time increased to 30 seconds.
* Terrible Embrace: This ability's cost has been reduced. Additionally, it will now continue to build while moving.
* Thundering Blow: The Disorienting effect of this ability is now a 50% debuff.
Rune Priest
Bug Fixes:
* Master Rune of Adamant: This ability's build up will now be correct, and the effect will now last for the correct duration. Additionally, this ability's tooltip will now reflect that only one Master Rune can be active at a time.
* Master Rune of Fury: This ability's tooltip will now reflect that only one Master Rune can be active at a time.
* Master Rune of Speed: This ability's tooltip will now reflect that only one Master Rune can be active at a time.
* Ancestor's Echo: This ability's tooltip has been changed to be clearer.
* Potent Runes: Fixed a bug which was causing this ability's effect to incorrectly alter the player's stats.
* Oath Rune of Power: This ability's hotbar icon will now light up correctly when targeting party members in a warband.
* Oath Rune of Warding: This ability's hotbar icon will now light up correctly when targeting party members in a warband.
* Oath Rune of Iron: This ability's hotbar icon will now light up correctly when targeting party members in a warband.
* Oath Rune of Sanctuary: This ability's hotbar icon will now light up correctly when targeting party members in a warband.
* Blessing of Grungni: This ability's name has been corrected.
* Thick Skulled: Fixed a typo in this ability's tooltip.
* Rune of Serenity: This ability will no longer trigger Restorative Burst.
* Rune of Battle: This ability will now properly cast on allies.
Balance Changes:
* Rune of Mending: This ability will now heal slightly more initially, and slightly less over time. The over time portion will now last 5 seconds.
* Blessing of Valaya: This ability will now cast faster and heal for a higher value.
* Rune of Shielding: This ability will now absorb more damage.
* Ancestor's Echo: This ability will now absorb more damage.
Squig Herder
Bug Fixes:
* Indigestion: Fixed a bug that caused this ability to use Intelligence instead of Strength in damage calculations.
* Sticky Squigz: This ability now costs the correct amount of Action Points to use.
* Big Bouncin!: This ability will now behave correctly when interrupted.
* Run Away!: This ability's cost has been lowered. The knock forward effect has been changed to a movement speed increase effect.
* 'Ere Squiggy!: Fixed a bug that prevented this Tactic from firing on damage abilities.
* Lots o' Arrers: This ability's animation will no longer continue after the Squig Herder runs out of AP.
* Splinterin' Arrers: You can now hit Keep doors with Run n' Shoot while this Tactic is slotted.
Balance Changes:
* Squig Armor: This ability no longer has a build time, and its reuse time has been greatly reduced.
* Tastes Like Chicken: The heal portion of the ability is no longer dependent on the pet's health at the time of the sacrifice.
Sorcerer
Bug Fixes:
* Pit of Shades: Fixed a bug which was causing Dark Magic to begin dropping immediately after channeling this ability.
* Vision of Domination: This Tactic now also increases Word of Pain's effectiveness and damage, and increases the Action Point heal value of Vision of Torment.
* Pit of Shades: You will no longer lose Dark Magic as soon as the channel ends.
Balance Changes:
* Dhar Wind: This ability's damage has been increased to match the amount of Back Lash damage taken.
* Frozen Touch: This ability now correctly deals Corporeal Damage.
* Shades of Death: This ability now correctly deals Spirit Damage.
* Swell of Gloom: This Tactic ability now correctly deals Spirit Damage.
* Chilling Gusts: This Tactic ability now correctly deals Corporeal Damage.
* Piercing Shadows: This Tactic ability now correctly deals Spirit Damage.
* Infernal Gift: The amount of bonus damage this ability gives to the group has been reduced.
* Tapping the Dark: This ability's absorb amount has been increased.
Shadow Warrior
Bug Fixes:
* Steady Aim: This ability's tooltip has been updated to better reflect what this ability affects.
* Assault Stance: The Strength and Weapon Skill bonuses from Assault Stance will now stack with other Strength and Weapon Skill bonuses.
* Outrider Patrol: This ability's tooltip will now show the amount of damage done.
* Split Arrows: You can now hit keep doors with Spiral-Fletched Arrow while this Tactic is slotted.
* The bonuses from Scout, Assault, and Skirmish Stance will now stack with other bonuses.
Balance Changes:
* Eye Shot: This ability can now be used while moving.
* Fell the Weak: The build time for this ability has been reduced to 0 seconds, but the cost has been increased.
Shaman
Bug Fixes:
* Gedup!: This ability's build time has reduced, but its cooldown time has been increased.
* Do Sumfin Useful: Fixed a typo in this ability's tooltip.
* Big Waaagh!: The Waaagh! mechanic will now properly light up this ability on the hotbar.
* 'Ey, Quit Bleedin': Fixed a bug which was allowing this ability to incorrectly cast on NPCs.
Balance changes:
* Gork'll Fix It: This ability will now heal slightly more initially, and slightly less over time. The over time portion will now last 5 seconds.
* Gather Round: This ability will now cast faster and heal for a higher value.
* I'll Take That!: This ability will now deal more damage.
* Yer Not so Bad: This abilty now has no build time.
* 'Ere We Go!: This ability's extra damage will now deal Elemental Damage.
* Gork's Barbs': This ability will now deal Elemental Damage.
* Bunch o' Waaagh: This ability will now receive a greater damage contribution from stats.
* Don' Feel Nuthin: This ability will now absorb more damage.

Part 6 will follow

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 12:55 pm

Swordmaster
Bug Fixes:
* Aethyric Armor: This ability no longer claims to return you to Normal Stance.
* Aethryic Grasp: Fixed a typo in this ability's tooltip.
* Isha's Protection: Fixed a typo in this ability's tooltip.
* Vaul's Buffer: Fixed a typo in this ability's tooltip.
* Ether Dance: This ability will now behave correctly when interrupted. Additionally, the current Balance state is now maintained through the duration of the effect, in order to benefit from Balance-based Tactics.
* Sword Dance: This mechanic's icon will no longer display in the General Skills tab.
* Balanced Accuracy: This Tactic now affects all strikes of Ether Dance, Dragon's Talon, Crashing Wave, and Whispering Winds.
* Bladeshield: Damage from this ability will no longer be mitigated by the victim, and will also no longer critically hit as is normal for all Morale effects.
* Protection of Hoeth: This ability now displays its correct Balance advancement, and will no longer highlight in Perfect Balance or increase Balance with every use.
* Challenge: This ability no longer requires an enemy target.
* Gusting Wind: This ability's tooltip will now display its correct damage value after increasing Mastery.
* Potent Enchantments: Fixed a bug which caused this Tactic to be affected by Mastery in the Path of Hoeth.
* Deep Incision: Fixed a bug which was causing this ability's damage to be lower than intended.
* Shatter Enchantment: This ability will no longer remove an Enchantment from the victim if they successfully block or parry the ability.
* Shield of Valor: This ability will now upgrade correctly.
* Heaven's Blade: Fixed a typo in this ability's tooltip.
* Guard of Steel: Fixed a typo in this ability's tooltip.
* Unstoppable Juggernaut: Fixed a typo in this ability's tooltip.
Balance Changes:
* Dazzling Strike: This ability has been made a Perfect Balance attack that deals Spirit Damage. Dazzling Strike has been moved to Level 12, now deals increased damage, has no cooldown or reuse timer. Additionally, Dazzling Strike will now disorient the target by 50%.
* Intimidating Blow: This ability has been moved to Level 35.
* Gusting Wind: This ability has been made an Improved Balance attack. Additionally, Gusting Wind now costs AP to activate, and deals increased damage.
* Ether Dance: This ability now deals increased damage.
* Crashing Wave: This ability now deals more damage, and also makes you and your group briefly immune to disabling effects.
* Whispering Wind: This ability now deals more damage, and reduces cooldown times for you and your group.
* Blurring Shock: This ability's extra damage from critical hits will now deal Spirit Damage.
* Wall of Darting Steel: This ability will now deal Spirit Damage.
Warrior Priest
Bug Fixes:
* Prayer Of Absolution: This ability will now continue after zoning.
* Prayer of Righteousness: This ability will now continue after zoning.
* Prayer of Devotion: This ability will now continue after zoning.
* Breath of Sigmar: This ability's build time has been reduced, and its cooldown time increased.
* Purge: Fixed a typo in this ability's tooltip.
* Sigmar's Greave: This Tactic's Toughness debuff from will now last the correct duration.
* Divine Assault: This ability will no longer heal invalid targets.
Balance Changes:
* Prayer of Righteousness: This ability will now deal Spirit Damage.
* Divine Aid: This ability will now heal slightly more initially, and slightly less over time. The over time portion will now last 5 seconds.
* Touch of the Divine: This ability will now cast faster and heal for a higher value.
* Divine Light: This ability will now absorb more damage.
White Lion
Bug Fixes:
* Pounce: You will now jump just to your target's side instead of directly on top of them, fixing several collision issues. The damage portion of the ability now fires more consistently.
* Whirling Axe: This ability will now behave correctly when interrupted.
* Full-Grown: The Tactic will now properly increase your pet's Wounds. Additionally, this ability's tooltip is now correct.
* Ensnare: Fixed a bug that prevented this ability's root effect from firing.
* Pack Synergy: Fixed a bug that allowed this Tactic to remain active after the pet was de-summoned.
Balance Changes:
* Pack Assault: This ability will now deal Spirit Damage.
* Fey Illusion: This ability will now debuff the target's autoattack speed. Additionally, this ability will no longer require a frontal positional, and will cost slightly more AP.
* Fetch: This ability's range has been reduced to 65 feet, and its cost has been reduced. Additionally, this ability's cooldown has been increased to 30 seconds.
Witch Elf
Bug Fixes:
* Agile Escape: This ability can no longer be used when rooted.
* Ruthless Assault: This ability will now behave correctly when interrupted.
* Shadow Prowler: This ability will now always be interrupted when the player is attacked.
Balance Changes:
* Kiss of Betrayal: This ability will now deal Corporeal Damage.
* Kiss of Agony: This ability will now deal Corporeal Damage.
* Kiss of Death: This ability will now deal Corporeal Damage.
* Kisses will no longer be able to activate off a thrown dagger.
* Vehement Blades: This ability has had its damage contribution from stats reduced.
* Enfeebling Strike: This ability has had its damage contribution from stats reduced.
* Treacherous Assault: This ability has had its damage contribution from stats reduced.
* Masterful Treachery: This ability's bonus to damage has been lowered.
* Sharpened Edge: This ability has had its armor debuff removed. This has been replaced with a self buff that will deal damage back to your enemy whenever they block or parry your attacks.
* Pierce Armor: This ability has had its additional armor debuff removed. This has been replaced with a self buff that will increase your Weapon Skill.
* Sacrifices Rewarded: This ability will now absorb more damage.
Witch Hunter
Bug Fixes:
* Declare Anathema: This ability can no longer be used when rooted.
* Trial By Pain: This ability will now correctly stop channeling and behave correctly when the character is disarmed or interrupted.
* Silence the Heretic: The Unstoppable buff given by the Silence from this ability will now last the correct duration.
* Incognito: This ability will now always be interrupted when the player is attacked.
* Repel Blasphemy: This ability will no longer zero-out the Accusation counter.
* Blessing Bullets of Confession: The healing reduction effect this ability places on targets will no longer be removed by Sever Blessing.
* Sudden Accusation: This ability's effect will no longer be removed when snares are removed.
Balance changes:
* Burn Armor: This ability has had its damage contribution from stats reduced.
* Sudden Accusation: This ability has had its damage contribution from stats reduced.
* Fanatical Zeal: This ability has had its damage contribution from stats reduced.
* Trial by Pain: This ability will deal slightly more damage, and activate Blessed Bullets twice if allowed to run the full duration.
* Blessed Pullets of Purity: This ability will now deal Spirit Damage.
* Blessed Bullets of Confession: This ability will now deal Spirit Damage.
* Blessed Bullets of Cleansing: This ability will now deal Spirit Damage.
* Burn Away Lies: This ability will now deal more damage.
Zealot
Bug Fixes:
* Ritual of Lunacy: The build up for this ability will now be correct. Additionally, the effect from this ability should now last for the correct duration. The tooltip for this ability will now reflect that only one Ritual may be active at a time.
* Ritual of Innervation: This ability's tooltip will now reflect that only one Ritual may be active at a time.
* Ritual of Superiority: This ability's tooltip for this ability will now reflect that only one Ritual may be active at a time.
* Suppress the Fragile Unbeliever: This Morale ability will now do the correct damage, and the damage will not be defendable.
* Mark of Remaking: The tooltip for this ability will now show the correct amount of Toughness given.
* Leaping Alteration: This ability's leaping effect will no longer cease to jump to new targets after healing the caster. In addition, this ability may now be cast directly on an RvR-flagged ally while the Zealot is not flagged (and doing so will flag the Zealot for RvR, as with all other direct heals). The subsequent leaps of the ability will only affect RvR-flagged allies if the Zealot is RvR-flagged themselves.
* Tzeentch's Talon: This ability's tooltip effect has been updated to more accurately reflect what the effect does. Additionally, fixed a typo in this ability's debuff text.
* Daemon Spittle: This ability's damage will no longer stack with itself, and will only be defendable when it initially hits the target.
* Aethyric Shock: Fixed a typo in this ability's tooltip.
* Dark Medicine: Fixed a typo in this ability's tooltip.
* Mark of Vortex: Fixed a typo in this ability's tooltip effect icon.
* Embrace the Warp: This ability will now reduce the damage from all attack types.
* Mark abilities: The effect tooltip for Mark abilities will no longer state they reduce cooldowns by 50%.
Balance Changes:
* Manipulation: This ability will now deal Corporeal Damage.
* Dark Medicine: This ability will now heal slightly more initially, and slightly less over time. The over-time portion will now last 5 seconds.
* Dust of Pandemonium: This ability will now cast faster and heal for a higher value.
* Veil of Chaos: This ability will now absorb more damage.
* Ritual of Superiority: This ability will now absorb more damage.
* Tzeentch's Shielding: This ability will now absorb more damage.

Part 7 will follow

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 12:55 pm

Content
* All chapters throughout the game within Tiers two through four have received a pass on Public Quest difficulty, much like what was previously done within Tier one. All affected Chapters now have an "Easy", "Normal", and "Hard" Public Quest. Public Quest points on the map have also been updated to reflect these difficulty levels as well as suggested player numbers to successfully complete.
* Numerous epic quests within the Dwarf vs. Greenskin pairing have been modified to be more immersive and rewarding. For many this means that the length of the quests have been increased in order to tell a grander story. The experience and coin rewards have been adjusted to account for these changes.
* Two new lairs have been added to the game. One resides somewhere in Black Crag and is the domain of the vicious creature, Malachia. The other is the tomb of a fallen Slayer which may be found within Kadrin Valley.
* Valayan Dwarf Spirits will no longer attack players.
* The Griffon Courier will now be friendly to Order players in Chaos Chaper 7 in Ostland.
* Fixed an issue in Empire Chapter 9 in which a progression of triggered monster spawns that culminated in a boss monster named Psylchhron was failing to reset.
* The Moltenback Snarler no longer instantly respawns upon death.
* The Barak Varr guards will now attack invaders.
* Lysa Darkflayer will no longer attack players as well as Silien Fellseer
* Arathen Sunblade will no longer get the killing blow on Zarek Thrandor.
* The Bloodborn Wrathblade is now attackable
* The Dead Winter Lynx is no longer attackable by Order-aligned characters.
* Crushfist the Hollow will now properly use abilities in combat.

Crafting
We have introduced a number of improvements to crafting in version 1.2. The focus of these changes was to better pair-off specific gathering skills with specific production skills, making it easier for crafters to be self-sufficient. In addition, we have made a concentrated effort to improve the leveling curves of all trade skills as well as reduce the number of different materials needed to make various items. In addition to these changes, we have also introduced a number of new player-crafted products. Please refer to the sections on each trade skill below for more specific information.
General
* The Apothecary production skill will now receive the majority of its materials from the Butchering and Cultivation gathering skills.
* The Talisman Crafting production skill will now receive the majority of its materials from the Scavenging and Salvaging skills.
* Players can right-click on crafting items in the backpack to auto-move them to the appropriate slot when their crafting window is open.
* The use of Trade skills will now be interrupted when the character moves.
* The Ctrl-Right-Click user interaction has been added for item conversion, e.g. plants being converted back into seeds.
* Salvaging will now display the percentage chance of success on the item tooltip.
* Talisman crafting no longer removes materials from the crafting window if there are more left in the stack.
* Apothecary ingredient subtypes (Gold Dust, Essence, etc.) are now reflected in the item list view and item tooltips.
What happens to crafting components that are removed from the game?
During the process of adjusting and streamlining the various trade skills, we have removed or changed a number of crafting components. Players who have these components will be compensated automatically by one of two events.
* Certain trade skill components have been automatically converted to new components that have the same effect as the old in the new recipes.
* Certain trade skill components have been removed from the game. Components that have been removed have been converted into a new item type. Collect 20 of these and you can combine them for a special limited-time-only reward!
Cultivation
Cultivation has a number of significant and exciting new changes in version 1.2! We have reduced the number of materials needed in Cultivation, allowing players to save significantly on inventory space. In addition, we have streamlined the leveling curve and added plant reaping to produce seeds. This will allow Cultivators to become much more self-sufficient. Finally, we have removed the vast majority of seed drops from the world, since the production of seeds can now be done by harvesting the plants the player has grown.
General Changes:
* Numerous new seed and plant types have been added.
* Most seeds have been removed from monster loot tables.
* During the refinement process, a number of extraneous seeds were removed.
* All seed and plant rarities have been adjusted, 1-175 skill items are now common, 200 skill items are now uncommon.
* Seed families are now named similarly for clarity.
* Increased total number of Apothecary main ingredients that come from Cultivation .
* Seed tooltips will inform the player on what plant is grown.
* The chance to achieve an exceptional cultivation result has been increased.
Plant Reaping:
Plant reaping is a new skill given to Cultivators. This allows the Cultivator to harvest most plants for seeds as well as for Apothecary stabilizers.
* Reaping a plant will consume the plant and produce 2 - 4 seeds for that plant type
* Reaping a plant will also produce 1 - 2 stabilizers that can be used in Apothecary.
Adjustments to Critical Results:
We have adjusted the results of a critical and super-critical success to produce additional plants as well as potentially creating a plant of the next tier.
* Normal germination will result in a 2 plants
* Critical success germination will result in 3 plants
* Super-Critical success germination will result in 3 plants as well as an additional plant of the next skill tier and a Dye ingredient type for Apothecary.
Changes to Additives:
We have significantly reduced the number of additives needed, allowing players to use additives across a greater number of plant skill levels.
* A number of soil, watering cans, and nutrients have been removed from the game.
* Soil now reduces germination time and increases critical chance.
* Watering Cans now reduce germination time and increase the chance of an exceptional result.
* Nutrients now reduce germination time and reduce the chance of failure.
* Cultivation Additives can now be purchased from vendors and guild vendors.
* Cultivation Additives removed from Butchering and Scavenging loot tables.
Changes to Rare seed & plant types:
We have adjusted rare con seeds. These seeds are only earned through specialty drops, quests, and events in the world, and are used to grow rare plants used in potent potions. As such, very rare seeds and plant types have special rules for both germination and reaping.
* Special rare seeds have been added to select world loot tables. These produce rare plants used for powerful new Apothecary products.
* All special seed/plants are set to rare, and are Bind on Pickup.
* Failure to germinate a rare seed results in a copy of the rare seed.
* Successfully germinating a rare seed results in a plant and a copy of the rare seed.
* A critical germination of a rare seed results in 3 plants and a copy of the rare seed.
* An exceptional germination of a rare seed results in 3 plants and a copy of the rare seed as well as a Dye ingredient type for Apothecary.

Part 8 will follow

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 12:56 pm

Apothecary
Apothecary has gotten a moderate update in version 1.2. The focuses of these changes were to streamline where Apothecary crafters received their determinants, as well cleaning up and streamlining the progression. In addition, we have added a number of new potions for Apothecary. Experiment with new ingredients and discover them for yourself!
* Added main ingredients to create a number of new potions, including hybrid stat potions.
* All buff potions will now persist through death.
* Apothecary will now get the majority of its main ingredients from Cultivation and Butchering.
* The positive effect on potent potions has been improved.
* Instability during an exceptional brew result will now produce a normal stability potion.
* Added the new the ingredient type "Stimulant". Stimulants will increase the chance of a critical result when brewing a potion.
* Racial Vials have been removed.
* Reduced the number of vials to five types, each progressively more stable and powerful than the last.
* The negative effects of a Volatile potion have been increased.
* The positive effects of a Volatile potion have been made significantly weaker than their non-Volatile counterparts.
* Stable potions effects have been made significantly stronger.
Butchering
Butchering has been adjusted slightly in version 1.2, with the primary change being the addition of a significant number of Apothecary ingredients. This has been done to allow Butchers to successfully skill up their Apothecary skill without needing a second gathering skill.
* Apothecary ingredients that can be gathered from Butchering have been significantly increased.
* Increased the number of monster types each ingredient can be harvested from.
* Cultivation Nutrients have been removed.
* The drop rate for Stabilizers has been increased.
Scavenging
Scavenging has been adjusted slightly in version 1.2, with the primary change being the removal of a number of Apothecary determinants and the addition of a number of Talisman fragments. This will allow Scavengers to successfully skill up their Talisman crafting skill without needing a second gathering skill.
* Talisman-Making fragments can now be Scavenged.
* Talisman-Making boxes have been added to harvest drop tables.
* Scavenging drop rates have been improved.
* Cultivation additives have been removed.
* Apothecary ingredients have been removed.
Salvaging
Salvaging has been adjusted slightly in version 1.2, with the primary changes focusing on improving the rate at which Salvagers can skill up. In addition, the results from Salvaging have been adjusted so Salvagers can successfully skill up their Talisman crafting skill without needing a second gathering skill.
* Players can now skill up even if they fail to Salvage a fragment.
* Fragment figurines have been introduced. Salvaging these items will allow a player to skill-up without risking valuable magical equipment in the process. These can be found from PQ rewards.
* Gold Dust has been added to Salvage tables.
* The improved user interface will now notify the player of a successful Salvage.
* Players will now receive a Fragment, a Magic Essence, and a Gold Dust on a successful Salvage.
* Removed Whisper and Echo refining.
* All success rates have been improved noticeably.
Talisman Crafting
Talisman crafting has been adjusted moderately in version 1.2, with the primary changes focusing on allowing players to create Talismans without needing a large number of additional components. In addition, we have reduced the potency of all Resistance Talismans in order to bring them in-line with other Talisman bonuses.
* Resistance Talismans have had their effect reduced by 50%.
* Talisman crafting will now only require a Fragment and Container to successfully craft a Talisman. Components have been made optional and will continue to increase the power of the Talisman.
* New Containers have been added for Talisman making.
* Talismans now stack in your inventory.
Guild Crafting Merchants
We have made adjustments to the guild merchants who sell crafting supplies. These changes represent adjustments needed after we refined many recipes and skill-up progressions. In addition, we have added the first of many "Guild Exclusive" crafting materials that can make unique crafted items that are not available any other way.
* Crafting materials from skill 0 - 74 will appear on guild merchant at Guild Rank 7.
* Crafting materials from skill 75 - 149 will appear on the guild merchant at Guild Rank 21.
* Crafting materials for skill 150+ will appear on the guild merchant at Guild Rank 28.
* A new, exclusive Skill 75 Apothecary main ingredients are available at Guild Rank 7.
* A new, exclusive Skill 150 Apothecary main ingredients are available at Guild Rank 21.
* A new exclusive Skill 200 Apothecary main ingredients are available at Guild Rank 28.
* Purchase costs on guild merchant materials have been adjusted to ensure that guild-purchased items will not make player-sold ingredients obsolete on the Auction House. 76432
Crafting Bug Fixes
* Ashfeather Vultures can now be Butchered.
The following monsters have been adjusted so that they can be Scavenged:
* Bloody Sun Boyz
* Bloody Sun Bruisa
* Dire Portent
* Griffon Handgunner
* Hammerstriker Warrior
* Hammerstriker Worker
* Meshel Rhurvan
* Redmane Rangers
* Skycaster
* Twisted Wargor
* Uthorin Despoiler
* Weeping Sore Cohort
* The following crafting components have had their tooltips corrected:
* Wisp of Brume
* Serrated Hookberry
* Sallow Argost Creep Seed
* Wolfpaw Clubmoss
* The backgrounds displayed on the following crafting items have been corrected:
* Mottled Clubmoss Spore
* Cyclopean Jack O' Lantern Spore
* "Mortar & Pestle" crafting components are now available on merchants.
* Fusing a single Talisman from a stack will consume only one Talisman instead of the whole stack.
* Corporeal Talisman Fragments will now properly produce Corporeal Resist Talismans.
* "Superior Fading Talisman of Brawn" has been corrected to give +5 Strength.
* Volatile potions that have had tooltip issues have been corrected to display the potions' advantages and disadvantages. This includes the following:
* Volatile Corporeal
* Volatile Spirit
* Volatile Armor
* Volatile Damage Over Time
* Volatile Heal Over Time
* Volatile Elemental
* Volatile Damage Shield
* Volatile AOE Damage Over Time
* Volatile Ground Target AOE Snare
* Volatile Frontal Cone Damage Over Time
* Ballistic Potions have had their icons corrected.
* Players can no longer cycle through crafting items by opening and closing the loot bags.
* All seeds will now have a minimum 1 minute "Time Left" grow time.

Part 9 will follow

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 12:57 pm

Itemization
Itemization of dungeons and capital cities continues to be one of our key concerns. In version 1.2 we are continuing our look at itemization and ensuring that the various areas in the game reward players properly for their effort. In addition we are also taking a look at Fortresses and adjusting some of their loot as well.
Player Mounts
* Many mounts have been renamed. Existing mounts will have their names updated.
* We have added two additional mount variants for each race. These have been added to the Stable masters in the capital cities.
* We have added three additional mount variants exclusive to guilds only. These can be purchased by visiting the Guild Quartermaster once your guild reaches Guild Rank 25.
* We have added three new improved mounts (Faster & Lower dismount chance) exclusive to guilds only. These can be purchased by visiting the Guild Quartermaster once your guild reaches Guild Rank 37.
Mount Gunbad
Mount Gunbad has received some moderate changes in version 1.2. The most exciting of these include completely new loot not found outside of the dungeon. In addition, we will continue to balance the amount of loot dropped by the various bosses
General:
* New, unique Uncommon, Rare, and Very Rare items have been added to Mount Gunbad. These items are available as dropped items from all monsters in the dungeon.
* Mount Gunbad PQ loot has been updated with a number of new unique drops.
Boss Loot:
* Mount Gunbad instance bosses have been updated and will now have a 100% chance to drop the following: 1 armor set piece, 1 new dungeon Rare/Very Rare item, and 1 rare Dye.
* 'Ard Ta Feed has been updated and will now have a 100% chance of dropping the following: 2 chest armor set pieces, 1 dungeon Rare/Very Rare item, and 1 rare Dye.
Order Quests:
* Culling Griznik: This quest has been re-itemized with a Rare-quality item reward.
* Bringing Down the Squig-Maker: This quest has been re-itemized with a Rare-quality item reward.
* The Threat from Masta Mixa: This quest has been re-itemized with a Rare-quality item reward.
* The Threat from Glomp: This quest has been re-itemized with a Rare-quality item reward.
* The Threat from Solithex: This quest has been re-itemized with a Rare-quality item reward.
* The Threat from 'Ard ta Feed: This quest has been re-itemized with a Rare-quality item reward.
Destruction Quests:
* Killing Griznik: This quest has been re-itemized with a Rare-quality item reward.
* Squishin' Kurga: This quest has been re-itemized with a Rare-quality item reward.
* Dat Solithex's a Threat: This quest has been re-itemized with a Rare-quality item reward.
* Dat Masta Mixa's a Threat: This quest has been re-itemized with a Rare-quality item reward.
* Dat Glomp's a Threat: This quest has been re-itemized with a Rare-quality item reward.
* Dat 'Ard ta Feed's a Threat: This quest has been re-itemized with a Rare-quality item reward.
Bastion Stair
Bastion Stair has had its quests updated with loot appropriate for their difficulty
Order Quests:
* Delicate Balance: This quest has been re-itemized with a Rare-quality item reward.
* Raging Bull: This quest has been re-itemized with a Rare-quality item reward.
* Emperor's Justice: This quest has been re-itemized with a Rare-quality item reward.
* Banishing the Skull Lord: This quest has been re-itemized with a Rare-quality item reward.
* Portal of Rage: This quest has been re-itemized with a Rare-quality item reward.
Destruction Quests:
* Feast of Flesh: This quest has been re-itemized with a Rare-quality item reward.
* Leashing the Bull: This quest has been re-itemized with a Rare-quality item reward.
* Lord of Death: This quest has been re-itemized with a Rare-quality item reward.
* Infinite Patience: This quest has been re-itemized with a Rare-quality item reward.
* Vanquishing the Skull Lord: This quest has been re-itemized with a Rare-quality item reward.
Lost Vale
Lost Vale has benefitted from some significant changes in version 1.2. We have itemized the dungeon with a number of new drops as well as improved a number of older items. In addition, we have revised the drops for most of the bosses in order to improve the chances of getting set items for each career.
General:
* Darkpromise weapons have been retired and will no longer drop in Lost Vale.
* Darkpromise cloaks have been retired and will no longer drop in Lost Vale.
* Darkpromise accessories have been retired and will no longer drop in Lost Vale.
* New, unique Uncommon, Rare, and Very Rare items have been added to the Lost Vale. These items are available as dropped items from all monsters in the dungeon.
* All of the old "Unique Named" special weapons dropped in Lost Vale have had their stats improved.
* A number of the "Unique Named" special weapons have been moved from boss loot tables to rare monster drops to make room for new items.
* We have added an additional Unique Named Weapon for each career to Lost Vale. These are powerful weapons with magical proc effects.
* Multiple items have had their names changed. Existing items will update automatically to the adjusted name.
Boss Loot:
* Wing Sub-bosses have been updated and will now have a 100% chance of dropping the following: 1 Set piece, 1 new dungeon Rare/Very Rare item, 1 rare Dye. In addition, they have a 50% chance to drop a Unique Named Lost Vale weapon.
* Wing Main-bosses have been updated and will now have a 100% chance of dropping the following: 2 Set pieces, 1 new dungeon Rare/Very Rare item, 1 rare Dye. In addition, they have a 50% chance to drop a Unique Named Lost Vale proc weapon, as well as a 50% chance of dropping an additional Dye.
* Lost Vale Wing Main-Bosses will always drop different 2 different career pieces.
* Darkpromise gloves for the Tank archetype careers now drop off of Ahzranok, Larg the Devourer, and the Darkpromise Beast.
* Darkpromise gloves for the Healer archetype careers now drop off of Ahzranok, Larg the Devourer, and the Darkpromise Beast.
* Darkpromise gloves for the RDPS archetype careers now drop off of Horgulul, Butcher Gutbeater, and the Darkpromise Beast.
* Darkpromise gloves for the MDPS archetype careers now drop off of Horgulul, Butcher Gutbeater, and the Darkpromise Beast.
* Darkpromise Belt for the Tank archetype careers now drop off of Malghor Greathorn, Chul Earthkeeper, and Zaar the Painseeker.
* Darkpromise Belt for the Healer archetype careers now drop off of Malghor Greathorn, Chul Earthkeeper, and Zaar the Painseeker.
* Darkpromise Belt for the Tank archetype careers now drop off of Malghor Greathorn, Gorak the Ancient, and Zaar the Painseeker.
* Darkpromise Belt for the Healer archetype careers now drop off of Malghor Greathorn, Gorak the Ancient, and Zaar the Painseeker.
RvR Fortresses
RvR Fortress raids have received an update for their itemization in version 1.2. The focus of this update was to better reward players for completion of a Fortress capture as well as give players who do not successfully capture a Fortress some chance at improved loot.
* The Fortresses now feature the same world drop items found in the high-level city dungeons. This includes rare drop "Watcher" weapons.
* The Fortress PQ bags now feature new, unique Uncommon, Rare, and Very Rare items.
* Non-PQ target mobs within the Fortresses, including general mobs and the guards of the lords, now have a chance to drop the Conqueror Belt. The belt will no longer drop from Gold Bags.
* Additionally, the Conqueror Belt has been made bind-on-equip. This only affects new instances of the Conqueror Belt. Any Conquerer Belts found prior to this patch will remain bind-on-pickup.
* The number of PQ reward bags that drop in Fortresses has been increased to 30, with 12 Gold Bags for each completion.

Part 10 Will follow

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 12:58 pm

Capital Cities
The capital cities have been updated with numerous adjusted items and new drops. Players should find items dropped in capital cities to be more rewarding than previously.
City Invader PQs:
* The Invader PQs now feature unique Uncommon, Rare, and Very Rare items in the PQ bags.
* Both Attacker and Defender versions of these PQs offer 12 PQ reward bags. Attackers will continue to receive a greater number of Gold Bags for victory.
City Warlord PQs:
* The Warlord PQs now feature unique Uncommon, Rare, and Very Rare dropped items from monsters and mini-bosses within the PQ instances.
* The Warlord PQs also now feature unique Uncommon, Rare, and Very Rare items in the PQ bags, including potent Warlord weapons.
* The number of PQ reward bags that drop in these PQs has been increased to 18, with 4 Gold Bags for each completion.
Palace Encounters:
New, unique Uncommon, Rare, and Very Rare items have been added to the King's Palace instances. These items are available as dropped items from all monsters in the dungeon, except the Kings.
* Unique weapons are now offered on the sub-bosses within the King's Palace instances.
Item Naming
* To add some additional variety to the naming of Dwarf axes, some Axes throughout the world have had their name changed to use the words "Orcsplitter", "Trollsplitter" and "Giantsplitter" rather than just "Axe" and "Waraxe".
Quests and Public Quests
Quests and Public Quests
Quests
* The travel directions given for many quests were revised to be more accurate and clear.
* Several dungeon quests associated with the Gunbad Tunnels, the Bastion Stair, and the Lost Vale are now repeatable.
* Several quest items were found that could not be destroyed. The following items can now be destroyed:
- Flayed Scroll
- Obsidian Bowl
- Relic of Murder
* Riding to War: This quest no longer grants quest credit when interacting with Sarilen Melithas.
* The Hope of Ulthuan: This quest's journal entry now properly indicates the correct traveling directions.
* Race Against Time: Interacting with the map now properly grants quest completion credit.
* The Most Ancient of Enemies: This quest will now indicate the proper objective.
* Twenty, Twenty Stunty 'Eads!: This quest's name has been updated to reflect the correct amount of the quest objective. The quest's name will now be "Twenty Five, Twenty Five Stunty 'Eads!".
* Home Invasion: Tethering the Ruffian Leader will no longer have adverse effects on quest completion.
* Rewards for the Faithful: This quest will now properly grant its item reward at the end of the quest, instead of doing so a few steps early.
* Chaos Divided: The waypoints for this quest have been changed to circle the warcamp, to inform players to fly to Chaos Wastes. Another waypoint has also been added around the Bastion Stair entrance.
* Barrel of Fun: Players will no longer receive repeated damage from an unknown source while undertaking this quest.
* Ancient Horror: The levels of the monsters that players must kill in order to complete this epic quest have been adjusted to be within the appropriate range.
* Champion of the Lost Forge: Snizzort has had its location moved to the back of the cave, thus allowing the quest to be completed once again.
* Dragon Bane: Players will now see a waypoint when they are to report to Hellis Vileclaw.
* Deserved Recognition: The waypoint description will now direct players to the correct NPC.
* The Will of Khaine: This quest's journal text has been updated to state all the monsters needed to get credit for the quest.
* Out of Favor: Conquering the Raven: This quest's waypoint will now show throughout the whole quest.
* On the Brink of Chaos: The monster targets associated with this quest now spawn correctly.
* The Battle of Bitterstone: The waypoint for this quest has been moved to its proper location.
* New Allies, New Enemies: Baron Raukov has been convinced to appear more often for this epic quest.
* Battle Ready: All conditions will now show up in the first step of the quest chain.
* Sticky Situation: This quest has had its waypoint location changed.
* Emperor's Mandate: Players may no longer acquire more than four of the item "Holy Salt".
* Squigling Surprise: The waypoint will now point to the correct location. Additionally, all Squiglings will properly count towards quest completion credit. [74601]
* Broken Core: Players that abandon this quest when they have to kill Hannarr's Restless Spirit can now obtain the quest again.
* Cleaning up Saphery: Fixed an issue that was preventing players from completing this quest.
* Legacy of the Drakecaller: Players will now be able to use the Drakecaller's Horn to complete the quest.
* Riding to War: Numerous minor issues involving the caged prisoners and the mouse-over waypoints have been fixed.
* Unmasking the Enemy: Players will now be able to continue this epic quest if they abandon the quest or they drop the Zephyr item. Players must be in the same location that they sent the Zephyr to Arathen to use the item again.
* Conquering the Raven: Griffon Myrmidons now always grant quest completion credit upon death.
* On the Eve of Battle: Waypoints and the journal entry for this quest now properly point to the correct objective location.
* Mounted Resistance: Corrected some erroneous waypoints for this quest.
* One Manling's Rubbish: A waypoint for this quest has been converted to a cave waypoint for clarity.
* Greenskin Structures: The Trash Piles associated with this quest are now able to be interacted with.
* Into Madness: Corrected an issue that was causing the completion waypoint to display before all conditions had been met.
* Unmasking the Enemy: The Masked Shade will now appear properly.
* A Servant's Duel: Kasildir Morningbreeze now has a waypoint to direct players where to go.
* History Lessons: Altdorf Volume III will no longer spawn in the unreachable bookshelf.
* Swallowed Whole: Players are now required to be inside the Bilerot Burrow to use the quest item.
Public Quests
* Ironclaw Camp: Dog Reinforcements as part of the Public Quest, Ironclaw Camp, now grant 100 Influence spread amongst to all valid attackers.
* Tower of the Elves: Monster targets associated with this Public Quest now properly divvy out Influence to valid participants upon death.
* Destruction of the Weak: Monster targets associated with this Public Quest now properly divvy out Influence to valid participants upon death.
* Whoosha's Boyz: Oathbearer Reinforcements no longer prevent this Public Quest from completing.
* Whoosha's Boyz: The Coils of Rope now grant Influence upon interaction.
* Legacy of the Mourkain: Destroying the Magical Ruins now properly grants credit during Stage Two.
* Watchtower of the Aethwyn: Players will now receive Influence upon interacting with the shards.
* Ruins of Mingol Kurdak: Oathbearer Cannoneers now give Influence for this Public Quest.
* Neversong: Fixed several minor issues with this Public Quest. It will now function more smoothly.
* Shrine of Tethlis: Uthorin Stormblades now properly grant correct Influence and contribution upon death.
* Tor Sethai: Deathclaw Frenzies now properly grant correct Influence and contribution upon death.
* Welcome to Troll Country: Fixed an issue that was causing this Public Quest to not properly divide Influence for monster kills amongst all the players involved in the fight.

Part 11 will follow

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 12:58 pm

Items
Bug Fixes: PQ Rewards
* The Watchtower: All reward bags received by Witch Elves now contain items useable by the Witch Elf.
* The Watchtower: All reward bags received by Sorcerers now contain items useable by the Sorcerer.
* The Watchtower: All reward bags received by Disciples now contain items useable by the Disciple.
* The Brass Legion: All reward bags received by Sorcerers now contain items useable by the Sorcerer.
* Trial of Carnage: All reward bags received by Archmagi now contain items useable by the Archmage.
* Und-a-Runki: All reward bags received by Marauders now contain items useable by the Marauder.
* Gutbashed Gnoblars: All reward bags received by Chosen now contain items useable by the Chosen.
Bug Fixes: Influence Rewards
* Dwarf Chapter 17 Elite Influence: Rewards for the Swordmaster and the Shadow Warrior have been updated to add more diversity to the weapon selection.
* Chaos Chapter 12 Elite Influence: The rewards for this quest have been updated to offer to unique rewards for the Black Guard.
Bug Fixes: Quest Rewards
* Dark Tidings: The rewards for this quest have been updated to offer two unique rewards for the Runepriest.
* Broken Core: Quest rewards for the Squig Herder have been added to this quest.
* Breaking the Balance: All "Honorable" Helm items offered as rewards by this quest are now Bind on Pickup.
Bug Fixes: Stats and Procs
* The following open RvR influence weapons were improperly balanced between Order and Destruction. This imbalance has been corrected and all weapons of a shared name should offer similar stat distributions appropriate for the career intended to use it: Reikwatch Defender, Reikwatch Heater, Reikwatch Tome, Reikwatch Tower, Reikwatch Blocka, Reikwatch Herald, Reikwatch Pavise, Reikwatch Chalice, Chillwind Axe, Chillwind Mallet, Chillwind Runestaff, Chillwind Long Rifle, Chillwind Rapier, Chillwind Longsword, Chillwind Greatstaff, Chillwind Battlehammer, Chillwind Greatsword, Chillwind Longbow, Chillwind Greataxe, Chillwind Windstaff, Chillwind Choppa, Chillwind Choppa, Chillwind Waaaghstick, Chillwind Spear, Chillwind Direblade, Chillwind Slayer, Chillwind Skinflayer, Chillwind Daemonstaff, Chillwind Glaive, Chillwind Makhaira, Chillwind Xiphos, Chillwind Witchstaff, Defender of Repose, Heater of Repose, Tome of Repose, Tower of Repose, Blocka of Repose, Herald of Repose, Pavise of Repose, Chalice of Repose, Bloodfist Axe, Bloodfist Mallet, Bloodfist Runestaff, Bloodfist Long Rifle, Bloodfist Rapier, Bloodfist Longsword, Bloodfist Greatstaff, Bloodfist Battlehammer, Bloodfist Greatsword, Bloodfist Longbow, Bloodfist Greataxe, Bloodfist Windstaff, Badmoon Greataxe, Badmoon Waraxe, Badmoon Long Staff, Badmoon Spanner, Badmoon Matchlock, Badmoon Flamberge, Badmoon Emberstaff, Badmoon Mace, Badmoon Blade, Badmoon Falcata, Badmoon Battleaxe, Badmoon Highstaff, Bloodfist Choppa, Bloodfist Choppa, Bloodfist Waaaghstick, Bloodfist Shoota, Bloodfist Direblade, Bloodfist Slayer, Bloodfist Skinflayer, Bloodfist Daemonstaff, Bloodfist Blade, Bloodfist Makhaira, Bloodfist Xiphos, Bloodfist Witchstaff, Badmoon Bigchoppa, Badmoon Bigchoppa, Badmoon Blasta, Badmoon Stabba, Badmoon Deathsword, Badmoon Crusher, Badmoon Focus, Badmoon Changestaff, Badmoon Glaive, Badmoon Blood Drinker, Badmoon Blade, Badmoon Darkstaff.
* The following weapons had lower than intended DPS, and have had their DPS increased to a value appropriate to their level: Badmoon Mace, Ruggog's Shootah, Martial Trollsplitter, Echelon Trollsplitter, Sentry Trollsplitter, Passwatch Windblade, Militia Choppa, Martial Big Choppa, Vanguard Big Choppa, Echelon Big Choppa, Sentry Big Choppa, Big Choppa of Dominion
* The following chalices did not previously feature the Soul Essence regeneration buff for Disciples and have been corrected to feature this buff: The Chalice of Khaine, Everchanging Chalice, Calyx of the Beast, Sinister Chalice, Pilfered Chalice, Procured Chalice, Engraved Chalice, Chalice of Agony, Chalice of the Interloper, Chalice of the Wanderer, Chalice of Teclis, Qhaysh Chalice
* The following shield items were found to have a Block Rating too low for their level, and have had their Block Rating increased to a value appropriate to their level: Reaver Defender, Reaver Heater, Reaver Pavise, Defender of Thunder, Heater of Thunder, Pavise of Thunder, Reaver's Blocka, Reaver's Guard, Reaver's Pavise, Blocka of Thunder, Guard of Thunder, Pavise of Thunder, Reikwatch Defender, Reikwatch Heater, Reikwatch Tower, Heater of Repose, Tower of Repose, Reikwatch Blocka, Reikwatch Herald, Reikwatch Pavise, Blocka of Repose, Herald of Repose, Pavise of Repose, Defender of Repose
* The following items all erroneously featured an ability which improved Squig Herder's pets, and have had this ability removed: Torment Cloak of Repose, Qhaysh Tower, Qhaysh Heater
* The following weapon items did not have a weapon speed, and have been updated to feature a weapon speed: Deathaxe of Light, Qhaysh Chraceaxe, Lost Crusher.
* The following armor items did not have an armor value, and have been updated to feature an armor value: Girdle of Vengeance, Dragonshadow Circlet.
* The weapon item Mutant Exile Dagger previously offered a Strength bonus. This has been corrected to offer a Willpower bonus.
* The weapon item Conserver's Spatha previously offered a Ballistic Skill bonus. This has been corrected to offer a Strength bonus.
* The shield item Tower of the Blood Verdict previously offered DPS. This statistic has been removed from the shield.
* The weapon item Claymore of the Wanderer previously offered an Intelligence bonus. This has been corrected to offer a Strength bonus.
* The weapon item Vanguard Trollsplitter erroneously featured the Disrupt bonus. This has been corrected to offer a Weapon Skill bonus.
* The weapon item Vanguard Orcsplitter erroneously featured the AP Regeneration bonus. This has been corrected to offer an Initiative bonus.
* The weapon item Bloodfist Greatsword stated that it featured the Boost V proc, but instead triggered the Concussion VII proc. This has been corrected.
* The armor item Traugonaith's Pummelers erroneously featured the Block bonus. This has been corrected to offer the Block Strikethrough bonus.
* The charm item Focus of Conquest is an Uncommon item which was previously missing all stat bonuses. This item has had its stat bonuses added.
* The trinket item Dragon Foe Gem previously offered an Intelligence bonus. This has been corrected to offer an Initiative bonus.

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 12:59 pm

* Items: Dragon Foe Ring previously offered an Intelligence bonus. This has been corrected to offer an Initiative bonus.
* The weapon item Stivostin Rippa previously offered a set of stats appropriate for a caster. This weapon now features Strength, Initiative and Weapon Skill bonuses.
* The trinket items "Harvest Boyz' Chain" ands "Lost Boyz' Chain" were previously missing all stat bonuses except resistances. This item has had its stat bonuses added.
* The trinket item Obscura Talisman of the Raven has lower than intended values for the stat bonuses. The stat bonuses on this item have been increased.
* The shield item Goresaber did not properly add its block rating to the character and did not update the defensive stats on the character sheet. This has been corrected.
* The weapon item Valeo was a 1-handed axe for a White Lion. This item has been upgraded to be a 2-handed axe.
* The weapon item Hammerstaff of the Wanderer previously offered a Ballistic Skill bonus. This has been corrected to offer a Willpower bonus.
* The weapon item Bonesplit of da Plague was a 1-handed weapon which featured 2-handed stats. The stats on this item have been reduced to values appropriate for a 1-handed weapon.
* The weapon item War Shroud of Dominion was erroneously of Uncommon rarity. This item was intended to be of Common rarity, and has been corrected.
* The weapon item Mallet of the Inexorable Cull is a Very Rare item which was previously missing all stat bonuses. This item has had its stat bonuses added.
* The armor item Militia Girdle previously featured no resistances. This item has had resistances added.
* The armor item Trovolek Tuff Chest was previously missing all stat bonuses. This item has had its stat bonuses added.
* The weapon item Silversteel Bow was previously missing its enhancement slot. An enhancement slot has been added to this weapon.
* The charm item Initiate's Chalice erroneously granted the Soul Essence regeneration buff twice. This has been reduced to one instance of the buff.
Bug Fixes: Requirements and Equip Slots
* The weapon item Mititempered Sword was previously 2-handed and could not be equipped by Shadow Warriors. The item is now a 1-handed sword.
* The weapon item Vanguard Spanner is a weapon which is meant to be wielded only by Engineers. This class restriction was previously missing. It has now been added.
* The weapon item Militia Spanner is a weapon which is meant to be wielded only by Engineers. This class restriction was previously missing. It has now been added.
* The shield item Shield of the Beastquell was intended to be a High Elf only shield, but was previously able to be used by all shield using classes. This shield has now been restricted to High Elves only.
* The armor item Beastman Nemesis Gauntlets was incorrectly set to be equipped in the Boot slot. This item has been set to be equipped in the Glove slot.
* The armor item Beastman Nemesis Darkboots was incorrectly set to be equipped in the Glove slot. This item has been set to be equipped in the Boot slot.
* The armor item Beastman Nemesis Castbracers was incorrectly set to be equipped in the Boot slot. This item has been set to be equipped in the Glove slot.
* The armor item Scourge of Slaurith Gown was incorrectly set to be equipped in the Boot slot. This item has been set to be equipped in the Chest slot.
* The weapon item Warbringa's Broadsword is a Chaos weapon which featured an Empire race requirement. The Empire race requirement has been removed.
* The weapon item Avatheras, Fury of N'Kari could not be equipped by Black Guards because it required the Lances skill. This item has been corrected to use the Spears skill.
* The weapon item Blasphemous Rippa is a Greenskin weapon which featured an Engineer class requirement. The Engineer class requirement has been removed.
* The weapon item Xiphos of Dragonsoul is a Dark Elf weapon which featured an Engineer class requirement. The Engineer class requirement has been removed.
* The weapon item Tuffmade Twanga previously required the Spear skill and equipped in the Melee Weapon slot. The weapon has been corrected to use the Bow skill and equip in the Ranged Weapon slot.
* The weapon item Hornbreaka Stabba for Squig Herders was erroneously set to need the Great Weapon skill. This item has been made a 1-handed spear.
* The weapon item Everchanging Stabba for Squig Herders was erroneously set to need the Great Weapon skill. This item has been made a 1-handed spear.
* The weapon item Storm-Courser's Crusher for Chaos characters was erroneously set to need the Great Weapon skill. This item has been made a 1-handed hammer.
* Fixed an issue where certain armor pieces were not correctly equipping and displaying trophies.
Bug Fixes: Armor Sets
* The Obliterator Armor Set for the Chosen was not properly displaying its 3-piece bonus. This has been corrected and the set properly displays all bonuses.
* The Obliterator Armor Set for the Black Orc was not properly displaying its 3-piece bonus. This has been corrected and the set properly displays all bonuses.
* The Invader Set belts for the Squig Herder and Shadow Warrior featured a smaller than intended Range bonus. The value of this bonus has been increased to +120.
* The Annihilator and Bloodlord sets for the Archmage featured Mastery Path bonuses which did not correspond to the set's focus (Healing for Annihilator, Offense for Bloodlord). This has been corrected.

Part 13 will follow

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 1:00 pm

Bug Fixes: Art
* The following items all featured incorrect appearances and inventory icons, and have been updated to feature appropriate appearances and inventory icons: Redressal Warbow, Bodyplate of Violent Rituals, Squignoggin of Appurtenance, Convening Warbow, Daemonstaff of the Wisp, Sentinel Runemantle, Bloodlord Sash, Glaive of Remembrance, Bloodfist Blade, Fateseal Skullcase, Lightbearer Sparkplate, Lost Crusher, Battle-Scarred Ironmantle, Skullcap of Natural Rest, Dengi Greaves, Rune-Scribed Ironmantle, Shroom Destroyer's Steeltoes, Bloodherd Hexveil, Hat of the Fist, Convening Kite Shield, Grimlina Slippers, Lost Xiphos, Nightrobe o' Elfbashin', Wingmantle of Violent Rituals, Bomzaldroppin' Feetsplate, Casque of the Fist, Grimbraces of the Wanderer, Steelhelm of the Warden, Tower of the Eternal Sun, Solaeryn's Bookstrap, Redeye Slayer's Bandolier, Daemon Direhelm, Soulblight Robefing, Helm of the Fist, Grimlina Clogs, Purloiuned Grimbraces, Grimbraces of the Traveler, Worn Grimbraces, Grimbraces of the Intruder, Harveseter Feetsplate, Spanner of the Decayed, Dread Long Rifle, Carapace of Violent Breadth, Casque of the Cosmic Gazer, Rellendir's Shinsteels, Convening Sledge, Grille of the Preserver, Blessed Chraceaxe, Gnawbone`s Shadowmantle, Grille of the Mire, Fetish of Dreams, Skinflayer of Remembrance, Raging Spanner, Initiate's Crusher, Throatlatch of the Nefarious, Blessed Chraceaxe, Bloodharvest Darkboots, Choppa of Remembrance, Advancing Shoulderguard, Casque of Repose, Da Thrashin' Hexveil, Hat of Repose, Hat of Dreams, Chillwind Hat, Storm-Courser's Crusher, Brugg's Battle Axe, Spontoon of da Miner, Equerry's Claymore, Valeo
* The following trinket items all featured incorrect inventory icons and have been updated to feature appropriate inventory icons: Sovereign Windcrystal of the Greatsage, The Lumpin Exorcist Ring
* The following items were previously unable to be dyed and have been adjusted to accept dyes: Gore Covered Sholdateef, Gale-Runner's Axebelt.
* Players should no longer get "Stuck" in an animation when triggering abilities or interacting with objects
* Animation blending has been improved, players should see less stutters and hitching when transitioning between animations
* Channeled abilities should now end their animations cleanly and smoothly
* Trolls should now play the correct animations when holding and throwing boulders
* Weapons will now sheath and unsheathe correctly when interacting with objects, or mounting / dismounting.
Bug Fixes: Miscellaneous
* The armor item Compassionate Cassock was erroneously named "33". The item has had its name corrected.
* The purchase price of the Vanguard Blade, a Renown item offered on the Tier 4 Order RvR Merchants, has been lowered.

Realm vs. Realm
The Twisting Tower
Fight for control of the warped Twisting Tower! The battle rages in this new Tier 4 Scenario found deep in the heart of the maddening Chaos Wastes. Here, the warping power of Chaos is at its peak, transforming the very fabric of reality in defiance of all reason. Warriors of Order and Destruction must grapple for control of this ancient citadel, for if the secrets of the Twisting Tower should fall into enemy hands, the tide of battle will surely turn. Like the Reikland Factory, the Twisting Tower will be available for all players for a limited time as a preview to accompany the Bitter Rivals event. Be sure to stake your claim to the Twisting Tower while you can!
Zone Control Domination
To help place more emphasis on Keep claiming and defense, as well as to combat the "defense by not defending" strategy, we are introducing the Zone Control Domination mechanic. With this system, players who take and hold all Battlefield Objectives and claim Keeps in a contested zone (in Tier 4) or a shared RvR lake (in Tiers 2 and 3) have the opportunity to capture that zone, forgoing the standard mechanics of Zone Control. Each Battlefield Objective and Keep will be worth 1 Domination Point. To capture a zone via the Domination rules, your Realm must have all 6 Domination Points. In Tiers 2 and 3, capturing all six points in a shared RvR lake will give the capturing Realm control of the entire Tier. These are represented as small pip marks on the Zone Control Bar. Battlefield Objectives and Keeps have different requirements for earning their Domination Point, as follows:
* To earn a Domination Point from a Battlefield Objective, it must be owned by your realm for 30 minutes.
* To earn a Domination Point from a Keep, it must be claimed by a Guild and then held for 2 hours. If you lose control of a Battlefield Objective or Keep at any time, you lose the Domination Point.
* Multiple Domination Points cannot be gained from a single source (for example, it isn't possible to get 6 Domination Points by capturing Martyr's Square 6 times).
* If a zone that was taken over by Zone Domination is put into a contested state, all timers and Domination Points are reset.
New RvR Chain Quests
* The rally call has gone out! The WAR rages on and help is needed at every warcamp across the realms! New quest-givers have appeared in every warcamp and will offer players brand spanking new chain quests. 'Chain' quests are a new feature that will allow players to complete a set of linked quests and repeat the 'chain' again once they have completed all of the quests in the 'chain.' The new quests will be available from NPCs near the Rallymasters in the warcamps, and they are designed to reward players for participating in open RVR.
General
* Keeps that are providing a Banner Tactic buff will now display this information in their tooltip.
* RvR Hotspot icons will now scale based on the size of the battle. The tooltip has also been clarified to give an indication of how big the battle actually is. Hotspots will also be displayed on the racial pairing view and campaign UI tracker.
* The Zone Control Bar can now be clicked to provide more details on each Zone Control Pool, including each contributing system, and who is winning the battle for each. This will tell you what your realm still needs to accomplish in order to conquer the zone!
* Players will now get a help tip regarding Zone Control and its bonuses.
* We are introducing the new Rally Call system. At various intervals, players will be called to join the battle in the Tier 1 and Tier 2 RvR lakes. A button will appear near the mini-map, enabling willing participants to jump right into the action.
* The Keep loot timers have been extended to allow more time for players to reach the loot chest.
* Public Quest objective trackers will no longer overlap with Battlefield Objective trackers when moving quickly from one to the other.
* Users now have more UI options to enable, disable, or throttle Center Screen messaging. You can get to the new options by clicking Customize Interface in the main menu and selecting the Center Screen Message category.
* Cities will now degrade in rank when they have been pushed into a contested state. The number of ranks removed will be determined by how much damage the enemy does to the city. Realms who have their King captured will find that their city is knocked back to Rank 1.
* Hotspots on the main map will now vary in size, determined by how many people are involved. Additionally, hotspots will now display on the pairing maps.
* Various city-related art bugs have been resolved.
* Keep door health will now properly reset 20 minutes after a failed attack.
* Additional Guards have been added to the Order Warcamp in Eataine.
* A Quartermaster has been added to Stonewatch Fortress.
* The oil in Badmoon Hole will no longer give the message, "Target is out of range" upon use.
* The oil at the keep Hatred's Way is now attackable.
* Additional guards have been added to the Gharvin's Brace Warcamp.
* The flags will now update properly in the Login's Forge Scenario when one side has captured an objective.
* Talisman merchants have been added to Altdorf and the Inevitable City.

Part 14 will follow

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 1:01 pm

User Interface
All New Parties and Warbands Window!
The Open Party button has finally severed its ties to the player portrait and moved to the Menu Bar. This new Parties and Warbands window now has all information about Open Parties and Party Management, as well as the new Looking for Group system. The window is divided into 3 tabs:
The Nearby Tab:
This is the current Open Parties window with the added functionality of displaying players' relationships to you. Icons denote if a player is a Guildmate, an Alliance Member, on your friend list, or on your ignore list.
The World Tab:
This is the new Looking for Group / Looking for More system. This tab allows parties and warbands to specifically set the activities they are interested in doing. Players or parties can use those same interests to search for other players or parties interested in doing the same things. Interests are selectable and sortable by Tiers, Zones, PQs, Dungeons, Scenarios, and PvE. Players can be as specific or general as they like when selecting their interests. Want to do anything in Tier 4? Then just select Tier 4. Want to do any one of four specific dungeons? Then select those dungeons, and let the party finding commence! /lfg and /lfm will also bring up this tab.
The Manage tab:
All information and settings relating to parties and warbands now live in this one handy tab. Set all the looting permissions, form a warband, set a master looter, move your warband members around, and more. No more hunting in context menus; just open the Parties and Warbands window. Right-clicking on a player portrait and choosing "party options" will also bring up this tab.
General
* Missing zones have been added to the Flight Map, and some Travel Map layout issues have been resolved. Players will no longer receive an incorrect chat message after sending a group invite to a player who's already in a warband.
* The "Return" button in the social window will now return the player from AFK.
* Renown gained from capturing zones, Keeps, and Battlefield Objectives will now state where the Renown came from.
* Fixed the display for the Guild Rank 39 reward.
* The loading screen when entering the Viper Pit will now appropriately show The Inevitable City rather than Altdorf.
* Fixed special cases in which Guild Auto-promotion would promote inactive members instead of active ones.
* Fixed an issue where hitting "Play" immediately after deleting a character would cause the client to crash.
* Quick start will now display new characters that are Rank 1 rather than Rank 0.
* Fixed an issue where players were unable to change servers if their last played character was on a server that was offline.
* Fixed a display issues with the dungeon timeout window when viewed at 1152x864 resolution.
* We now support On Screen Keyboard technology.
* Fixed some quest timer layout issues.
* Fixed some layout issues in the Tome of Knowledge that were related to specific resolutions/UI scales.
* The mouse-over target window will now save its position properly upon logout/reloadui.
* UI elements are now set up to load on demand, decreasing RAM usage.
* Chapter Hubs will now always be displayed on the map even if the Tome of Knowledge Unlock for the Chapter hasn't been unlocked yet.
* Warcamps will now always be displayed on the map even if the Tome of Knowledge Unlock for the warcamp hasn't been unlocked yet
* Public Quests will now always be displayed on the map even if the Tome of Knowledge Unlock for the Public Quest hasn't been unlocked yet.
* Warband members will now show up on the minimap and zone maps.
* Transition points between zones will now be displayed on the map to let players know exactly where they need to go in order to enter an adjoining zone.
* Guild, Alliance, and guild rank names will once again allow capitalization throughout.
* The mail system now allows multiple items to be attached to a single message.
Warband and Party Improvements
* Characters that are in a party or warband and are disconnected from the game will have their spot in the party saved.
* Warband member status updates have been optimized, so there should be a slight performance increase when battling in a full warband.
* Party pips are now displayed as green circles instead of silver squares.
* Warband members will now show up on the minimap and zone maps.
* Group members will no longer have the "Make Leader" option enabled if they're not the group leader.
* Removed the "Show Warband" option when not in a warband.
* Enabled the "Leave Party" option for warbands with one player in it.
* The Open Party window can no longer be opened in Scenarios.
* The group UI will no longer remain on-screen after party is disbanded.
* RvR status will now update for warbands.
* The "Make Leader" option is no longer available for the Leader in the Warband Management Menu.
* The "Make Master Looter" option is no longer available for the Master Looter in the Warband Management Menu.
* The "Make Main Assist" option is no longer available for the Main Assist in the Warband Management Menu.
* Various Warband Management improvements have been made.
* The "Form Warband" button will now gray out for any player who isn't the party leader.
* Improved the feel of moving players in the Warband Management window. Added missing tooltip text for the need-on-use checkbox.
* Non-leader group members will no longer receive invites to merge the group with a warband.
Items & Inventory
* Dragging and dropping items will now work within and between the following windows: Backpack, Character Window, Bank, and Guild Vault.
* The character's backpack will now open automatically when a player opens the following windows: Cultivating, Apothecary, Talisman Making, and Guild Vault.
* Players can now Shift + Right Click to take a portion of a stack of items from their bank vault.
* Item set bonuses will now properly add their bonus to the stat display in the character portrait.
* Fixed a player-trading bug where the backpack sometimes locked/unlocked the wrong slots when right clicking on items rapidly, or when clicking on multiples of the same item.
* Fixed an issue that allowed players to place bound items in the trade window.
Messaging
* Players will no longer get the incorrect error message when depositing or withdrawing 0 Brass from their Guild Vault.
* Players will now correctly clear their auto-afk state.
* Fixed circumstances in which players were able to join Channel 0 and see enemy realm chat.
* Removed duplicate status messages for players who are both guildmates and on a friends list.
* Changed the last name error message from "You cannot buy a last name yet" to be more specific. It now reads, "You must be rank 20 to purchase a last name."
* Guild Vault deposit and withdraw money amounts were in previously displayed in Brass. This has been changed to use correct denominations.
* Fixed a typo in the /guildtax error message.
* Fixed some typos for Contested City messages.
* Loot rules will no longer be displayed when a party member is moved within a warband.
UI Mod Support
This is a section of updates that will be of interest to our modding community. Read at your own risk!
UI Error Messages:
The Warhammer Client will should now correctly provide error messages when you use the incorrect parameters for an API function call.
The Error messages will occur in the format of:
[08/12/19][10:47:04] [Error]: (EA_ObjectiveTrackers): Invalid Parameters to: GetStringFormatFromTable(string, number, wstring-table) -> (string="RvRCityStrings", nil="NIL", table="{5 items}" )
This formats lists the function name with it's list of expected parameter types, along with the parameters that the game actually received. All table-type variables received will report only that a table parameter was received and the number of items in that table.
Previously, this parameter checking would not work correctly if you left off the last parameter(s) of a function. Instead of reporting an error, it would allow the Warhammer Client to attempt to reference the invalid variables. In the case of CreateHyperLink() function, this bug would result in attempting to create a link with an invalid set of pointers and cause a CTD in any UI code that did not include all parameters.
You can now enable/disable individual filter types in a TextLog. When a filter is turned off at the TextLog level, all entires of that type will be completely ignored and not stored in the log or written to disk.
You may modify these fields on a text log through lua with these functions.
TextLogSetFilterEnabled( logName, filterId, enabled )
local enabled = TextLogGetFilterEnabled( filterId )
Example:
Mod: EA_UIDebugTools
File: DebugWindow.lua, line 231
TextLog class & the UI Debug Log:
You can now enable/disable individual filter types in a TextLog. When a filter is turned off at the TextLog level, all entires of that type will be completely ignored and not stored in the log or written to disk.
You may modify these fields on a text log through lua with these functions.
TextLogSetFilterEnabled( logName, filterId, enabled )
local enabled = TextLogGetFilterEnabled( filterId )
Example:
Mod: EA_UIDebugTools
File: DebugWindow.lua, line 231

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 1:48 pm

Thanks Ice!! Now I have something to keep me busy at work Smile

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 2:07 pm

Yeah, since you obviously don't do work. Razz

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 4:11 pm

Actually I'm one of the three most productive ppl at my job. I just have to do things in between or I would go absolutely insane with boredom. I'm super over qualified for this position Sad

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 7:13 pm

What do you do Ravey? (if you dont mind me asking?)
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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Thu Feb 12, 2009 8:22 pm

Tyrannos wrote:
What do you do Ravey? (if you dont mind me asking?)

She is the head douche wand inspector.

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Fri Feb 13, 2009 12:29 pm

Tyrannos wrote:
What do you do Ravey? (if you dont mind me asking?)

database research. Search name, print results, PDF, rinse & repeat. If I was a wolf I would have chewed an appendage off by now.

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Fri Feb 13, 2009 12:48 pm

doctortran wrote:
Tyrannos wrote:
What do you do Ravey? (if you dont mind me asking?)

She is the head douche wand inspector.
This almost got me in trouble at work. LOL

Ravey: That sounds...exciting...
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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Fri Feb 13, 2009 1:08 pm

*The oil in Badmoon Hole will no longer give the message, "Target is out of range" upon use.

Oh thank you god.....

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PostSubject: Re: Really long post... 1.2 Patch Notes PTS 14 Parts   Fri Feb 13, 2009 1:39 pm

Tyrannos wrote:
doctortran wrote:
Tyrannos wrote:
What do you do Ravey? (if you dont mind me asking?)

She is the head douche wand inspector.
This almost got me in trouble at work. LOL

Ravey: That sounds...exciting...

hehehehehe Sleep

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