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 RvR Loot Improvements

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Mookie
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PostSubject: RvR Loot Improvements   Tue Sep 09, 2008 8:41 pm

Hi Everyone,


Preview weekend and Open beta have given us excellent feedback on our RvR systems. Due to the large number of players participating we are able to see how our RvR loot systems perform under a high population load and as a result we have re-analyzed some of our drop rates, particularly those for keep and fortress sieges.

Continue on for a list of changes we will be implementing soon.


Improvements to Battlefield Objectives

Battlefield Sergeants will be itemized with the same loot table we use for other “Rare” spawn champions in PvE. This is to reflect the fact that BO’s do not turn over super frequently and have a 15 minute lockout after they are taken. While they won’t drop awesome loot every time they will drop much better loot more frequently!

Improvements to Keep Siege

We have increased the number of “loot bags” that drop from a successful keep capture from 4 to 12.
We have increased the number of GOLD loot bags that could drop from a successful keep capture to 2 bags. Players should see more high end loot entering through keeps as a result

Improvements to Fortress Siege

We have increased the number of “loot bags” that drop from a successful keep capture from 8 to 18.
We have increased the number of GOLD loot bags that could drop from a successful keep capture to 4 bags. Players should see more high end loot entering through keeps as a result
Thanks for your feedback and have fun!


Question: What's the difference between a fortress and a keep?
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Mookie
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PostSubject: Re: RvR Loot Improvements   Tue Sep 09, 2008 8:45 pm

Mark also said this about it:

Folks,

Over the last week or so there has been a bunch of talk centered around RvR loot drops vs. PQ/PvE loot drops. Up to now we have always said that you will be able to level up a number of ways through our game but that if you wanted to level your way up through RvR only, you would be able to do that. We’ve spent a lot of time thinking about this and we’ve gathered a lot of feedback and now it’s time to tell you what we are going to do. Unfortunately, based on that feedback, we haven’t changed our mind and you’ll still be able to do just that! happy Forgive the little setup but seriously, did you really think we would make that kind of change to the game now? Well, yes some of you apparently did but nothing has changed about the core philosophy about the game. Please keep in mind that Open Beta serves for us a number of purposes and one is to validate our systems both under high load but also under heavy play time. We have been gathering a lot of feedback and based on what we've seen during this time and we are making the following changes to ensure that philosophy is still one of the key ones for the game.

First, we will be making improvements to our Battlefield Objectives. Battlefield Sergeants will be itemized with the same loot table we use for other “Rare” spawn champions in PvE. They will now drop much better loot more frequently.

Second, we are making changes to Keep Sieges. We have tripled the number of loot bags that drop from a successful capture and we have also increased the number of GOLD loot bags that could drop from a capture.

Third, we are making changes to Fortress Sieges and more than double the number of loot bags that drop from a successful capture and also increased the number of GOLD loot bags that could drop from a capture.

We are also looking at making additional changes to the PQ loot system (not fewer or weaker drops, no worries PvE players) and we will continue to fine tune all aspects of the RvR loot rewards system so that players who want to RvR their way through WAR will not be looking over at their PvE counterparts with envious eyes. WAR is all about RvR and we have no intention of forcing players who want to RvR to play PvE just as we don't want to force PvE players to play in RvR (though we think you should since it's so much fun!).

I hope this clear things up, James is going to be posting more on this on the Herald shortly.

WAR is almost upon us!

Mark
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Derwydd Gimphealer
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PostSubject: Re: RvR Loot Improvements   Tue Sep 09, 2008 8:47 pm

I hope this means this means what i think it means
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PostSubject: Re: RvR Loot Improvements   Tue Sep 09, 2008 8:47 pm

Cernunnos wrote:
I hope this means this means what i think it means
What do you think it means, eh?
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Derwydd Gimphealer
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PostSubject: Re: RvR Loot Improvements   Tue Sep 09, 2008 8:52 pm

That there going to fix MY game ;-)
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PostSubject: Re: RvR Loot Improvements   Tue Sep 09, 2008 9:22 pm

Well hopefully the disparity between rvr and pve gears is fixed.
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PostSubject: Re: RvR Loot Improvements   Tue Sep 09, 2008 9:39 pm

Thanks for the post. Sounds good to me!
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PostSubject: Re: RvR Loot Improvements   Wed Sep 10, 2008 1:47 am

Novo wrote:

Question: What's the difference between a fortress and a keep?

The Fortress is tier 4 where the city use to be. You take two forts then you can siege a city. That is awesome news!
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PostSubject: Re: RvR Loot Improvements   Wed Sep 10, 2008 3:50 pm

Does that mean if we take the Elf and the Dwarf Fort we can by pass the Empire fort and attack the city directly?

Nuken
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PostSubject: Re: RvR Loot Improvements   Wed Sep 10, 2008 5:54 pm

Yes you only need to control two fortresses with in a certain amount of time to open up the city.
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PostSubject: Re: RvR Loot Improvements   Wed Sep 10, 2008 7:33 pm

Sad I still want my old RvR sets...

Good loot is good, but the RvR sets were gorgeous.

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PostSubject: Re: RvR Loot Improvements   Wed Sep 10, 2008 8:10 pm

Yeah I liked them too. Who knows maybe the will change it back?! *Crosses Fingers*
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